| Azernak0 |
Starting as a Master Summoner in a Wrath of the Worldwound campaign using Hero Point rather than Mythic as the last set of character we used Mythic went a little too well. I am playing, as "Wilfred Fizzlebang, Master Summoner!", who after a very bad encounter with a demon is looking for a little payback. I know the usual shtick with Master Summoner is "Eldritch Heritage for elemental damage, Superior Summoning, and Extra Summons" but most demons are not going to care about the d6 from Improved Eldritch Heritage and I don't want to overly flood the world with Summons. I was thinking of taking the Hero Point feats. Something like:
Starting at 11
1. Hero's Fortune (+1 Hero Point and 5 max cap)
3. Superior Summoning
5. Blood of Heroes (+2 Hero Point per level)
7. Luck of Heroes (see bellow)
9. Improved Initiative
11-19: ? Extra Summons? Toughness?
Something like
Str: 8
Dex: 14
Con: 14/16
Wis: 10
Int: 10
Cha: 16/18
Just looking for some advice to see if that will work or if the HP feats are utterly pointless or just bad. Any advice on equipment would also be helpful; still very new to PF and don't knows the ins and outs as well as "the world's most popular pen and paper roleplaying game."
But I also have a question:
Luck of Heroes:
Prerequisite: Hero’s Fortune.
Benefit: Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus before a die roll is made, there is a chance that the hero point is not spent. Whenever you spend a hero point, roll a d20. If the result is greater than 15, the hero point is not spent. You cannot use this Feat when you use the cheat death Hero Point option.
The first sentence is contradicted by the next and the last. Does it only work with re-rolls and bonus when it is before a roll? If so, the next sentence is weird. If not, the first sentence is weird.
Sorry if this is terrible formatting; typing on mobile.
Cheers.
-Azernak0
Kalindlara
Contributor
|
I've seen the hero point feats in action, and I think they're just fine - not bad at all. ^_^
As for the feat, you're correct that it contradicts itself. Your GM would be the final arbiter, but my ruling would be that it works for all hero point uses except cheat death.
I'm not experienced enough with summoners to give specific equipment advice, but if any part of Mythic Adventures is still accessible, I'm a huge fan of root of the world tree. Even without Mythic, that stuff seems bonkers, especially if you can craft it.