| WilliamInnocent |
I've gone about and tracked out what feats I want for my Suli-Sacred Sword Samarui but i want some outside opinion on how people feel about this build and how I can improve it.
If I'm focusing on to many things or if i'm focusing on the wrong feats.
Background: Come from an order of Suli who are Samurai that follow the Order of the Dragon. Each of the Suli when they come of age find their Metallic Draconic Heritage through (Eldritch Heritage). The order hopes to find each of their Jinn/Genie parents to have them wish us to be true dragons through wish.
When my Character comes of age we find that through my Draconic Heritage that My Jinn parent has Black/Chromatic Dragon blood through his heritage which the order shuns all evil and forces me to lose my Samurai Order to become a Ronin swearing to destroy my order and all those who oppose me. (This will be an Evil Campaign).
Stats have not been rolled yet but the stat progression for this character will be Str/Con/Cha. Cha at least needing to be 17 at level 17.
Ideal Feat Progression: (*bonus feats from class)
1. Power Attack
3. Skill Focus (Perception)
5. Eldritch heritage (Draconic Bloodline|Black or Green) Claws
*6. Cornugon Smash
7. Furious Focus
9. Improved Crit
11. Intimidating Prowess
*12. Dreadful Carnage
13. Eldritch Heritage (Cha 15) Resistance/Scales
15. Critical Focus
17. Eldritch heritage (Cha 17) Wings
*18. Bleeding Critical
19. Blinding Critical
I want Incremental Elemental Assault. But i dont know if there is room for it in this build or even if i truly do need it.
Being a Sacred Sword until level 10 Iajutsu Strike requires a Full Round Attack so i would use my move action to close the distance between me and my enemy. With a swift action Issue a Challenge. As a Free Action Call upon my Claws. Power Attack. Melee.
Upon my second Turn i can full round attack with my Iajutsu Strike.
Scales are for resistance later on. And Wings are for better movement.
| Kazaan |
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Two things to mention; one fluff, one crunch.
As far as fluff goes, "planestouched" like Aasimar, Tieflings, Suli, etc. aren't the first generation decedents of Outsider/Mortal pairings. It isn't "genetics" so far as we understand it, but more of an energy signature that lies dormant through the generations until, one day, it springs fully to life in a single generation. The first-generation decendant of a Human/Jann would be a Half-Jann just as the first-generation decendant of a Human/Angel would be a Human with the Half-Celestial template. The second generation decendent (the Half-Outsider Human + Human) would be a Human. It's then Humans all the way down until, some time, maybe 13 generations down, a pair of Humans get together and bam, they spawn a native outsider. The outsider abilities wouldn't manifest at first so, for all appearances, the offspring would "look" Human. So, in your backstory, it shouldn't be searching for the Jann parent but more like the Jann great-great-grancestor. Minor point, but it's there none the less.
Second, so far as Iaijutsu Strike goes, here's something to consider that I noticed a while back:
Start/Complete Full-Round Action
The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.
Start/Complete FRA can't be used to start/complete a full-attack, charge, run, or withdraw. Iaijutsu Strike is none of these; therefore, you can start your Iaijutsu Strike in one round, then, next round, spend a move action to get in position and standard to complete it (or just standard to complete if they move up to you). Also, you must make your Iaijutsu strike after you've challenged, but before you've attacked your foe. That would include attacking with claws.
| WilliamInnocent |
Two things to mention; one fluff, one crunch.
As far as fluff goes, "planestouched" like Aasimar, Tieflings, Suli, etc. aren't the first generation decedents of Outsider/Mortal pairings. It isn't "genetics" so far as we understand it, but more of an energy signature that lies dormant through the generations until, one day, it springs fully to life in a single generation. The first-generation decendant of a Human/Jann would be a Half-Jann just as the first-generation decendant of a Human/Angel would be a Human with the Half-Celestial template. The second generation decendent (the Half-Outsider Human + Human) would be a Human. It's then Humans all the way down until, some time, maybe 13 generations down, a pair of Humans get together and bam, they spawn a native outsider. The outsider abilities wouldn't manifest at first so, for all appearances, the offspring would "look" Human. So, in your backstory, it shouldn't be searching for the Jann parent but more like the Jann great-great-grancestor. Minor point, but it's there none the less.
Second, so far as Iaijutsu Strike goes, here's something to consider that I noticed a while back:
PRD wrote:Start/Complete FRA can't be used to start/complete a full-attack, charge, run, or withdraw. Iaijutsu Strike is none of these; therefore, you can start your Iaijutsu Strike in one round, then, next round, spend a move action to get in position and standard to complete it (or just standard to complete if they move up to you). Also, you must make your Iaijutsu strike after you've challenged, but before you've attacked your foe. That would include attacking with claws.Start/Complete Full-Round Action
The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.
So what your saying is i can ready my Iaijutsu strike on turn 1, then on turn 2 i can move and use it as a standard action?
Turn 1:
Swift Action: Challenge
Full Round Action: Ready Iaijutsu Strike
Turn 2:
Move: up to 30feet
Swift: Elemental Assault (Su), Coat my arms and weapon in either Fire, cold, acid, electricity
Standard: Power Attack; Iaijutsu strike
Do i have it correct?
Partizanski
Archives of Nethys
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It's a standard action to Start it.
Turn 1:
Swift: Challenge
Standard: Start Full-Round Action(Iaijutsu Strike)
Move: (use as needed)Turn 2:
Move: Move to get in position
Swift: Elemental Assault
Standard: Complete Full-Round Action(Iaijutsu Strike w/ Power Attack)
I am curious where you see the rule that you can split a full round action into 2 actions?
The only rule I know that is similar is spells with 1 round casting time, which is specific to casting spells.