Kinetic Fist and Criticals


Rules Questions

Shadow Lodge

Quote:

Kinetic Fist

Element(s) universal; Type form infusion; Level 1; Burn 1

Associated Blasts any

Saving Throw none

You surround your body with energy or elemental matter from your kinetic abilities. You can use this form infusion as part of an attack action, a charge action, or a full-attack action to add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn. Since kinetic fist is part of another action, using this wild talent doesn't provoke any additional attack of opportunity. You deal an additional 1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6), and this damage is of the same type as your kinetic blast's damage. This extra damage ignores spell resistance and doesn't apply any modifiers to your kinetic blast's damage, such as your Constitution modifier.

Simple question, is the Kinetic Fist's damage multiplied on a critical hit?


As I understand it, it isn't precision damage, and is still considered a Kinetic Blast, so yes.


It deals extra damage that is the same type of damage as your kinetic blast damage. As long as your kinetic blast damage can crit, so can this extra damage (since it doesn't specify otherwise).


Dylos wrote:
Quote:

Kinetic Fist

Element(s) universal; Type form infusion; Level 1; Burn 1

Associated Blasts any

Saving Throw none

You surround your body with energy or elemental matter from your kinetic abilities. You can use this form infusion as part of an attack action, a charge action, or a full-attack action to add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn. Since kinetic fist is part of another action, using this wild talent doesn't provoke any additional attack of opportunity. You deal an additional 1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6), and this damage is of the same type as your kinetic blast's damage. This extra damage ignores spell resistance and doesn't apply any modifiers to your kinetic blast's damage, such as your Constitution modifier.

Simple question, is the Kinetic Fist's damage multiplied on a critical hit?

Dylos, I'm a newbie an I apologize that this question does not fit with this thread. It's just that you seem very well versed with the occultist build characters and I cannot for the life of me find the answer to this question.

I have made a aereokineticist character. When paralyzed, can I use air blast? It's to my understanding (if I could cast psychic spells) that paralyzed characters can cast psychic spells, BUT can they use their kinetic blast as well?

Again, I apologize for the out-of-place question and look forward to hearing your input.

-Adam

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