[PFS] Half-Orc Psychic Detective


Advice

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OK, I think I've come up with a pretty good build for this archetype, and I want to have it ready for an upcoming convention. Tell me what you think:

Half-ord Investigator (Psychic Detective)
17/14/14/15/10/7
Traits: Reactionary, Fate's Favored
Alt. Racial Traits: Shaman's Apprentice, City-Raised, Sacred Tattoo
1: Extra Inspiration
2:
3: Power Attack, phrenic amplification (Mindshield), phrenic pool
4: +1 Int, studied combat, studied strike
5: expanded inspiration, EIT: sapping offensive
6:
7: quick study, ???

I'll use spells like false life and mirror image for defense, and heightened awareness for out-of-combat investigating. Gear will be Elven Chain, Heavy Darkwood Shield, and a Longsword. I'm wondering if there's anything better I can do with my feats, though. Any thoughts?

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Personally, I'd prefer Great Fortitude as a melee character with a weak save. I'm currently playing an investigator and the weak fortitude save gets me into trouble multiple times. There are some really good talents, so Extra Investigator Talent might be useful (or maybe not since you can't take alchemist discoveries).

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Some Other Guy wrote:
Personally, I'd prefer Great Fortitude as a melee character with a weak save. I'm currently playing an investigator and the weak fortitude save gets me into trouble multiple times. There are some really good talents, so Extra Investigator Talent might be useful (or maybe not since you can't take alchemist discoveries).

Well, Fate's Favored + Sacred Tattoo give me +2 to all saves at level 1, so I'm not too worried. I can always use inspiration on a save if I think it might be crucial.

What talents do you think would be good for me? And keep in mind I can't take EIT until I get my first talent at level 5.

Scarab Sages

Honestly, I'm not sure the half-orc for longsword is worth it. You can already either have the same d8 with better damage types with a morning star, or a d6 with a better crit range with a rapier. In both cases, you can make the weapon Inspired which is very desirable as an investigator.

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Imbicatus wrote:
Honestly, I'm not sure the half-orc for longsword is worth it. You can already either have the same d8 with better damage types with a morning star, or a d6 with a better crit range with a rapier. In both cases, you can make the weapon Inspired which is very desirable as an investigator.

Hmm, good point. I'd originally gone with half-orc for the greataxe proficiency (for which I rate the d12 damage die higher than inspired), but switched to sword-and-board to make up the AC from the loss of natural armor from barkskin/mutagen.

But now I'm wondering if 14 Con, Toughness, false life, and either mirror image or shield as a first-round buff could be sufficient protection to go back to a THW build.

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Any other suggestions for good talents, since I can't take the obvious alchemical ones?

Scarab Sages

I really like Domino Effect, Device Talent, Combat Inspiration, Empathy, and Eidetic Recollection.

Grand Lodge

Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.

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Headfirst wrote:
Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.

Eh, I've never been into Aid Another builds.

Imbicatus wrote:
I really like Domino Effect

Doesn't Quick Study kind of make that redundant?

Scarab Sages

RainyDayNinja wrote:
Headfirst wrote:
Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.

Eh, I've never been into Aid Another builds.

Imbicatus wrote:
I really like Domino Effect
Doesn't Quick Study kind of make that redundant?

Domino effect is a free action and quick study is a swift. being able to start studied combat and use a swift action is nice.

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Imbicatus wrote:
RainyDayNinja wrote:
Headfirst wrote:
Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.

Eh, I've never been into Aid Another builds.

Imbicatus wrote:
I really like Domino Effect
Doesn't Quick Study kind of make that redundant?
Domino effect is a free action and quick study is a swift. being able to start studied combat and use a swift action is nice.

But what does an Investigator use his swift actions for? I suppose a Psychic Detective could cast something like liberating command on occasion, or spend Inspiration on a save, but that will be relatively rare. I just don't see the situation coming up that much.

Grand Lodge

RainyDayNinja wrote:
Eh, I've never been into Aid Another builds.

That's too bad, because investigators get the best abilities to boost them. Pick up Effortless Aid as your investigator talent and you can give 3 different allies within 15' of you +4 on their attacks or AC each round.

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