
RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

OK, I think I've come up with a pretty good build for this archetype, and I want to have it ready for an upcoming convention. Tell me what you think:
Half-ord Investigator (Psychic Detective)
17/14/14/15/10/7
Traits: Reactionary, Fate's Favored
Alt. Racial Traits: Shaman's Apprentice, City-Raised, Sacred Tattoo
1: Extra Inspiration
2:
3: Power Attack, phrenic amplification (Mindshield), phrenic pool
4: +1 Int, studied combat, studied strike
5: expanded inspiration, EIT: sapping offensive
6:
7: quick study, ???
I'll use spells like false life and mirror image for defense, and heightened awareness for out-of-combat investigating. Gear will be Elven Chain, Heavy Darkwood Shield, and a Longsword. I'm wondering if there's anything better I can do with my feats, though. Any thoughts?

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Personally, I'd prefer Great Fortitude as a melee character with a weak save. I'm currently playing an investigator and the weak fortitude save gets me into trouble multiple times. There are some really good talents, so Extra Investigator Talent might be useful (or maybe not since you can't take alchemist discoveries).

RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

Personally, I'd prefer Great Fortitude as a melee character with a weak save. I'm currently playing an investigator and the weak fortitude save gets me into trouble multiple times. There are some really good talents, so Extra Investigator Talent might be useful (or maybe not since you can't take alchemist discoveries).
Well, Fate's Favored + Sacred Tattoo give me +2 to all saves at level 1, so I'm not too worried. I can always use inspiration on a save if I think it might be crucial.
What talents do you think would be good for me? And keep in mind I can't take EIT until I get my first talent at level 5.

RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

Honestly, I'm not sure the half-orc for longsword is worth it. You can already either have the same d8 with better damage types with a morning star, or a d6 with a better crit range with a rapier. In both cases, you can make the weapon Inspired which is very desirable as an investigator.
Hmm, good point. I'd originally gone with half-orc for the greataxe proficiency (for which I rate the d12 damage die higher than inspired), but switched to sword-and-board to make up the AC from the loss of natural armor from barkskin/mutagen.
But now I'm wondering if 14 Con, Toughness, false life, and either mirror image or shield as a first-round buff could be sufficient protection to go back to a THW build.

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Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.
Eh, I've never been into Aid Another builds.
I really like Domino Effect
Doesn't Quick Study kind of make that redundant?

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Headfirst wrote:Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.Eh, I've never been into Aid Another builds.
Imbicatus wrote:I really like Domino EffectDoesn't Quick Study kind of make that redundant?
Domino effect is a free action and quick study is a swift. being able to start studied combat and use a swift action is nice.

RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

RainyDayNinja wrote:Domino effect is a free action and quick study is a swift. being able to start studied combat and use a swift action is nice.Headfirst wrote:Stick with city-raised, use your other talent to get adopted, then helpful (halfling). Use your whip to provide aid another during combat for +4 bonuses to hit or AC for your allies.Eh, I've never been into Aid Another builds.
Imbicatus wrote:I really like Domino EffectDoesn't Quick Study kind of make that redundant?
But what does an Investigator use his swift actions for? I suppose a Psychic Detective could cast something like liberating command on occasion, or spend Inspiration on a save, but that will be relatively rare. I just don't see the situation coming up that much.