[Occult Adventures] False Medium Archetype Clarifications


Rules Questions


I am attempting to make sense of the False Medium archetype from Occult Adventures, but a number of questions have arisen that hopefully you fine folk can help answer.

Dim the Lights and False Sensitivity are pretty clear, but Haunting Presences is an odd one. Is it a standard action to create a Haunting Presence effect? How about to maintain one? Do opponents receive saves against the effect, or does the Perception/Sense Motive check take the place of a save? If they do receive saves, how would those saves be calculated?

Furthermore, it says that the "range" of these effects is 10 feet (or more at higher levels) from the rogue. For Silent Image, does that mean that any image that fits into a space within 10 feet (etc) from the rogue is valid? Do the effects move with the rogue as long as they are maintained?

Insight into any or all of these uncertainties would be appreciated.


I am still uncertain as to how this archetype functions. Opinions welcome!


For the first bit, it seems it's a Standard Action to start, and would be a Standard Action to maintain, but with no limit of how long you could keep it going as long as the Lights stay dim, and no one make the check to see through it.
Your 2nd question is not as easy. I would say not all images would be valid, it would be a GM call. But as long as it wasn't Ridiculous it should work. and if the Image is something that can move and and you maintained the Check, then it would move wherever you want it within range, having it move with you is not a stretch.

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