Improved Spell Sharing (Teamwork)


Rules Questions


First off I am sorry if this specific question has already been asked, I could not find it.

Improved Spell Sharing (Teamwork); I think teamwork feats are intended to be superior to non teamwork feats, this feat is superior to Improved Share Spells because you don't need to remain adjacent to your companion, and you don't need to be Level 10 to take it, though less so if you need to take the feat on both yourself and your companion.

So my question, the Prerequisite(s) are obviously to be met by the character, then the feat to be picked up by the companion. Does both the companion & the character need the feat? If you have a companion then I think in pretty much every circumstance you also have Share Spells as part of that feature. Seems like the companion having this feat would... complete you :)

Teamwork feats wrote:
Teamwork feats grant large bonuses, but they only function under specific circumstances. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats provide no bonus if the listed conditions are not met.

I thought until I read this that teamwork feats always required someone else with the same teamwork feat, but I guess not. Or is it only meant that they always must also have the same teamwork feat, but sometimes careful positioning is not necessary.

Improved Spell Sharing said...

Teamwork feats wrote:
When you are adjacent to or sharing a square with your companion creature and that companion creature has this feat

It does not say "If you, and your companion both have this feat then you can".

Liberty's Edge

Most of the feat 'benefit' text blocks don't include a clause saying, 'If you HAVE this feat...'. Thus, I don't think the absence of such wording here can logically be taken to mean that the character gains the benefit of the feat without actually having it... even assuming other conditions are met. Otherwise, everyone could use 'Bleeding Critical' (for example) any time they scored a critical with a piercing or slashing weapon... because the benefit text doesn't say anything about needing to HAVE the feat. Clearly not the case.

That said, animal companions, familiars, eidolons, and mounts don't always HAVE assignable feats. The Hunter's companion does and, as this feat appears in the same book, that is probably what they had in mind. However, there are also various classes and archetypes which can share their teamwork feats with allies (e.g. Cavalier), or gain the benefit of teamwork feats even from an ally who doesn't have the feat so long as all other conditions are met (e.g. Inquisitor). Finally, in the 'Animal Archive' it is stated that a familiar should be able to take feats intended for familiars by swapping out one of the base animal's feats (e.g. a cat familiar could trade it's 'Weapon Finesse' feat for 'Improved Spell Sharing' or something else).

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