Wizard crafting rules questions


Rules Questions


So in an upcoming game I was planning on creating a crafting wizard. After some research I found a few tricks that seem utterly incredible and was curious as to Paizo's official response for this combination. So here goes.

Race: Gnome
Trait: Hedge Magician
Class: Wizard
School: Universal (Arcane Crafter)
Familiar: Archetype (Valet)
Arcane Discoveries: Arcane Builder, Fast Study
Magic Item: Amazing Tools of Manufacture, Ring of Sustenance

So the ring of sustenance and fast study allow the wizard to rest and prepare spells in 2 hours and 15 minutes maximum. This leaves just under 6 hours normal rest time waiting for the rest of the group to rest.

The tools of manufacture (gnome magic item) allow 2000gp to be created in 1 hour. Paizo rules state that 8 hours of work can be done in four hours by raising the difficulty by +5. The rules state no more than 8 horus of crafting can be done in a day but does not state a total GP limit. Arcane builder allows you to create items 25% faster than normal.

So in 6 hours:
1 hour for 2000gp using tools.
4 hours for an additional 2000gp using familiar
0 hours for additional 25% (1000gp) using arcane builder.
RESULT 5000gp of crafting in 5 hours during adventure while the group is sleeping.

I am curious if this would work? Assuming proper facilities via portable mansion or portable workshop of some kind. Obviously still limited to 1 item per day but large items will be pushed out quickly.

Sczarni

Paizo's official response is to consult your GM.

Magic Item crafting is an incredibly powerful ability on its own without any special buffs. In my experience many GMs simply don't allow it as an option.

PFS has almost gotten rid of all crafting entirely.


Well yes I understand it all needs to go through my GM at the time of character creation or before.

I have just returned to role playing after many years out and was hoping for something a little more...rules related. Did I miss a rule that negates the whole build? Is there some tiny hidden sentence in some book that would stop one or all of those things from stacking, etc..

The character concept would be a character that depended too heavily on magic items. (both good and bad aspects of that). It's a roleplaying thing.


I think you misread those tools. They repeatedly stat that they apply to crafting items with "a specific Craft skill".

That is not a Craft Feat, but rather, just the old boring Craft skill. You don't use that skill to create magical items so these tools won't help you.

Ironically, they might help a non-caster who uses the Master Craftsman feat to magical items, but I would argue that such a craftsman is not really using that skill, exactly - he's just substituting it for the Spellcraft check at the end. However, that's a flimsy argument at best.


I had thought the same thing about the tools. But then it was pointed out to me. How many nonmagical items cost 2000gp? What would be the point of them then. I do agree though that it says craft skill not creation feat. The rules also say though that craft skills can be used in place of spellcraft to create items. Thus when making magical armor you can roll an armor craft skill check instead of spellcraft. Thus making these useful for magic items.

"To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item."

Thanks for the responses.


He could still use the tool just not with spell craft check, the tools limit what you can craft with them. So a weaponsmithing set could be used for making magic weapons only and he would have to use his craft weapon skill to make them instead of spell craft. you don't need master craftsman feat to use that skill to magic items.

using spellcraft is to magic items can be used to replace all the other skills. So these tool help casters and non casters with master craftsman. they just don't work will spellcraft when used it to make magic items.

all master craftman does is give you an effective caster level so you can take feats to actual craft magic items.


DM_Blake wrote:

I think you misread those tools. They repeatedly stat that they apply to crafting items with "a specific Craft skill".

That is not a Craft Feat, but rather, just the old boring Craft skill. You don't use that skill to create magical items so these tools won't help you.

Ironically, they might help a non-caster who uses the Master Craftsman feat to magical items, but I would argue that such a craftsman is not really using that skill, exactly - he's just substituting it for the Spellcraft check at the end. However, that's a flimsy argument at best.

Well the crafting states you can use spellcraft or the appropriate craft skill. Spellcraft is simply a work around so casters do not need multiple craft skills. But the skills are usable for creating magic items.


I don't see anything in the item description that says anything about the user having to be a gnome. The Dwarf favored class bonus for Wizard makes it the best choice for a crafter:

Select one item creation feat known by the wizard. Whenever crafting an item using that feat, the amount of progress made in an 8-hour period increases by 200 gp (50 gp if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.

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