| WhiteTheRabbit |
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Benefit: Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively or using a supernatural ability.
A phase locking weapon interferes with dimensional travel. A creature damaged by a phase locking weapon is affected as though by the dimensional anchor spell for 1 round.
When hit by a melee or ranged attack, you can expend one use of mythic power as an immediate action to replace yourself with an illusory duplicate and teleport to any open square within 30 feet of your current position. You take no damage from this attack, which instead destroys your illusory duplicate (similar to mirror image). Using this ability requires a line of effect to the square into which you teleport.
Hi ! First post here. English is not my first language, so, sorry in advance for the mistakes I can make.
My problem: A fighter with a Phase Locking weapon and the Teleport tactician feat attack a Wizard with Mirror dodge and hit. The attack triggers Mirror dodge, and so, the teleport effect. My question is what happen after that.
1) Teleport tactician triggers an attack of opportunity on the wizard, if he get hit, can't move and take the damage of the AoO, and the illusion take the first attack.
2) Teleport tactician triggers an AoO, hit the wizard who can't move now, and take the AoO and the first attack. That one is weird, because you strike with your attack of opportunity before the attack who trigger all that even hit.
3)Nothing happen, the wizard go away. The fighter can't get an AoO when his previous attack provoke the trigger of mirror dodge.
Thanks for your help.
| Byakko |
Interesting question.
Number 1) is correct.
While the AoO will damage and dimensionally lock the wizard, this doesn't stop the image from being created nor does it allow the fighter to ignore the power's instruction to destroy the duplicate instead of damaging the wizard.
You are also correct in that the AoO will resolve before the first attack (and the resulting image creation/destruction).
Btw, if the wizard could find a way to get around the 1 immediate action/round limitation, you could get into a recursively looping situation ending in an explosive burst of images.
| Byakko |
It's a very strange and fringe rules combination.
However, I'll take another stab at it:
It states the image is similar to Mirror Image, so I would rule that anything that would defeat a Mirror Image would also defeat the image created by this power. (for example, True Seeing strongly implies that you can choose to simply ignore illusions such as Mirror Image and strike the caster directly).
Honestly, though, I think the GM could just decide something reasonable and stick with it. As long as you're consistent and tell the players beforehand, you should be good. You might even take into consideration the general power of the character compared to others playing. Things are generally crazy with mythic powers and will require a GM's fine touch - you're going to wind up needing to massage the rules a bit one way or another, so get used to it. :)