PG cursed by Gozreh... advices?


Advice


Hello again, dear Pathfinders! I'm starting to feel at home in this community :)

In RotR I have a PC who has recently joined in the party, a LN Ulfen slayer.
Here is his BG: with a group of Vikings aboard a drakkar, it went south of the Steaming Sea. He and his friends had decided to travel to become legendary heroes. However, during navigation it takes an event like èi+The Rime of the Ancient Mariner[/i]: an albatross appears and it began to fly around the ship. The Vikings thought it was a good omen, but the PC has killed the animal to practice archery. His friends were shocked by this gesture.
They then warned a small island, and decided to land to refuel the hold hunting local wildlife. However, since they had put feet the place had appeared immediately inhospitable, with vegetation that seemed to rise threatening to them and hear from afar animal's roars (although they failed to see them). And, then, a man appeared to them; He pointed his finger at the PC, accusing him of insulting Gozreh because the god had sent the albatross to lead the Ulfens to a safe destination, but that the killing of his messenger had defiled the sea with innocent blood. And that the PC was, therefore, cursed for his blasphemy.
The vikings, terrified, they immediately decided to cut and run, but when they found themselves close to the Lost Coast the curse of Gozreh has struck shortly after on them: they ran into a sea monster (a sea serpent or a giant squid), which attacked and destroyed their ship. The PC, clinging to a piece of the destroyed shi, has managed to survive and to come to Magnimar.... But in the last session he discovered that his old friends were not so lucky: ship and survivors ended near Thistletop, and the goblins slaughtered them to then be cooked and eaten, and recycle the remains of the ship to make the scaffolding!

After being rescued, the PG remained at Magnimar to regain his strength. Here he met a cleric of Abadar and decided to join his cult; and during that time he met Shalelu, and the two have become friends (and the PC made its entry into the party when Shalelu has sent him a letter to reach Sandpoint). But the Ulfen is still cursed...

The PC said that his character is a swimmer and able seaman, but the curse forces him to keep him away from the sea because if anything were to get on any boat would bring misfortune on the ship and its crew, or that something bad might happen to him if it were to get to swim in wild places (like rivers and lakes). In addition, the curse causes the sea creatures (creatures with water subtype) audition in his favor a strong aversion.
The Ulfen not revealed at the party his curse, preferring to keep his condition secret. There are some things I would do:

1) In my campaign, when the players have to move from place to place, among the alternatives I would like to offer as a means of transport ships. Obviously, the Ulfen will be fought: warn other PCs or keep hidden aversion that Gozreh nourished against him (and expose the PCs in the danger)?

2) About the cursed ship, i think to apply the following effect:

Quote:

Until the PC not atones his sin, if he will remain on any ship take on it and its crew misfortune. The captain of that ship takes -4 penalty on all checks of Perform (sailor) and -4 penalty on all checks of initiative. The penalty increases by 1 for ever day in which the PC remains on board of the ship.

In addition, as long as the PC remains on board, each day the probability of hostile encounters (with pirates, monsters or other creatures) increase by 10%. These penalties disappear as soon as the PC leaves the ship. If the PG were to remain on the ship for a long time, sooner or later, the fury of Gozreh could manifest with disastrous consequences for the ship and its crew (the effects are at the discretion of the GM)

2) About the marine creatures, i think to apply the following effect:

Quote:
Until the PC not atones his sin, the marine creatures feels a deep hatred towards him. The starting attitude with any creature with acquatic or water subtype decreases by one step, and they can't be friendly or helpful toward the PC. Also, they get +2 morale bonus on attack rolls, damage rolls, checks roll and abilities rolls againts the PC. Finally, he takes -2 penalty on AC and ST againts all attacks of this creatures, and -4 penalty on all Charisma-based skill checks and Charisma ability checks toward this creatures

3) I would like to give the opportunity to PG to break free from this curse. I would like to create a sub-quest to be included during the main campaign, which will take place during HMM.... but right now I do not know where to start.

I know that the penalty of the curse can be burdensome for the PG, but RotR has little or nothing to do ships and sea travel. Off course, the discussion would be different with Skull and Shackles.... :D

The Exchange

If you want funny...Gozreh holds dominion over the weather, so you could have a soggy rain cloud follow him around :P

On a more serious side, have all the Sandpoint dogs growl and snarl at him, crows/ravens come and harass him. If there are any animal encounters, have them make a V-line for him.

There's an actual spell for this kind of thing:

http://www.d20pfsrd.com/magic/all-spells/n/nature-s-exile

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