Simple class template spellcasting...


Rules Questions


I don't think I'm braining properly right now, but could someone explain how it works? Particularly the low level spells at higher hit dice?

Shadow Lodge

Let me help you brain.

To assign spellcasting, you:

1) Check the monster's HD
2) Use the appropriate table to look up spell slots/known
3) Assign higher-level spell slots/known (up to three levels of spells). The monster uses them like the class that the template emulates, with CL = HD. Spontaneous casters get 2 spells/day for every level of spells they know.
4) You can also give them 2 spell slots for each spell level beyond the three most powerful IF the monster runs out of higher level spells. I expect they want to you hold off on using lower level spells in order to discourage having a powerful monster who gets 9th level spells also load up on low-level pre-buffs like Mage Armour and Barkskin - this would increase CR much more than expected. If you're not pre-buffing the monster likely will not use its lower-level effects.

Example 1, succubus sorceress:

1) A succubus has 8 HD
2) An 8 HD sorcerer template gets 1 3rd level spell known, 2 2nd level spells known, and 2 1st level spells known.
3) I select 3 - Lover's Vengeance; 2 - Seducer's Eyes, Unnatural Lust; 1 - Mage Armour, Silent Image. The succubus sorceress casts these spells spontaneously, with 2 spells/day of each level, at CL 8. Spell DCs = 10+spell level+Cha mod (which is 10 after the template's bonus).
4) If the succubus runs out of these spells I can also give her two cantrips, Message and Touch of Fatigue.

Example 2, succubus wizard:

1) A succubus still has 8 HD
2) An 8 HD wizard template gets 1 3rd level spell slot, 2 2nd level spell slots, and 2 1st level spell slot.
3) I prepare (as a wizard) 3 - Lover's Vengeance; 2 - Seducer's Eyes (twice); 1 - Mage Armour, Silent Image. The succubus wizard casts these spells at CL 8. Spell DCs = 10+spell level+Int mod (which is 6 after the template's bonus).
4) Like the sorcerer, I can add 2 cantrips if she uses all the above spells.

Example 3, balor cleric:

1) A balor has 20 HD
2) A 20 HD cleric gets 1 7th level spell, 2 6th level spells, and 2 5th level spells.
3) I prepare (like a cleric) 7 - Destruction; 6 - Harm (Twice); 5 - Dispel Good, Unhallow. The balor cleric casts these spells at CL 20. Spell DCs = 10+spell level+Wis mod (which is 9 after the template's bonus).
4) If the balor uses these spells I can give him 2 spells each of levels 4-0 (like Inflict Critical Wounds, twice), but I shouldn't use these slots to pre-buff with things like Protection from Energy and I probably won't need them at all.


I think I get it. Thanks.

What about bonus spells from high stats?

Shadow Lodge

It doesn't say anything about bonus spells so I don't think you get them. This is consistent with the other class abilities, which are generally more limited in uses/day than those granted by the actual classes. For example, a paladin creature can only use smite and lay on hands once per day, even though the strength of those effects is based on their HD.


OK, thanks.

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