Davik Nettles and his curse


Kingmaker


My group killed the Stag Lord well before ever meeting up with Mr Nettles and his predicament. After killing the SL, they strung up his body along with the rest of the bandits at the fort before making their way back to Oleg's.

Once there, they sent word about the SL's demise and waited a couple weeks for the envoy from Brevoy to appear. They then spent the next 3 months starting their kingdom before heading back out into the wilds to finish exploring their chartered area.

Davik presented his situation as its written in the books, and the group headed back down to the fort to gather what might have remained of the SL to bring back. Unfortunately for them, scavenging animals had 3 months to pick through the bodies and there wasnt much left of any of the bandits. But, being enterprising adventurers they gathered up all the bones they could and brought them back to Nettle's Crossing and dumped them all in after the undead creature appeared and once again implored them to bring him the body of his tormentor.

I decided that the partial remains they provided were not enough to satisfy Davik's hunger for revenge, so he continued asking them for the rest of his tormentor's form. The group decided that this undead thing needed to be cleansed from the world (cleric of Sarenrae mostly) and one Greater Turning later Davik was destroyed and melted back into the waters from whence he came.

I rolled randomly to determine if the druid who had originally received a vision about the blight on the river where Nettles haunts or the cleric would receive the Nightmare and the cleric got it.

But I now realize I didnt really think of a way for them to get rid of Nettles completely. There's no way for them to get the full remains of the Stag Lord, and Nettles appears to be completely immortal otherwise. I dont want them to have to save vs Nightmare every night for the rest of their lives, so I'm curious if anyone has any ideas on how the group could get rid of Nettles permanently.


It sounds like you have painted yourself into the proverbial corner.

I think in this case just throwing the bones into the river should have cleared out the menace of Davik.

Other creative option might include:

1. bringing davik back to life and letting him operate his river crossing for the good of the kingdom,

2. Offering the spirit the staglord helm (along with the previous bones)
you can also do a nightmare about that, instructing them to throw the helm into the river.....

3. ?

4. ?


Ya, I considered the helm thing but I hate to take away a powerful item like that.

In retrospect, I should have just had Davik be satisfied but not given them the magical ranseur.

I'm thinking if they do some kind of magical blessing, or small ritual to purify the area that could end Davik's plight. I'll probably just give them a nightmare 1/week and they can try to research it in their kingdom's library or ask Jhod for some help and I'll come up with something.

Nothing too cumbersome/difficult, just a few hurdles to jump through.

I think if they do decide to toss the helm in, I will also let that work but I will reduce the special ability to not have additional uses for Erastil worshipers.


Curghann wrote:

Ya, I considered the helm thing but I hate to take away a powerful item like that.

In retrospect, I should have just had Davik be satisfied but not given them the magical ranseur.

If you think the helm is too high a price, just have both the helm and the Ranser wash up on the shore......


KenderKin wrote:
Curghann wrote:

Ya, I considered the helm thing but I hate to take away a powerful item like that.

In retrospect, I should have just had Davik be satisfied but not given them the magical ranseur.

If you think the helm is too high a price, just have both the helm and the Ranser wash up on the shore......

I agree. It doesn't even have to be the PCs that find it. If you're looking to add some additional content to one of the other books, the "Stag Lord" could make a comeback after finding the helm and ranseur.


It says I posted, but I dont see my post. Let's see if this one shows up.

Edit - Very odd, not sure if my other post got eaten by the internet or if my browser is haunted. Apologies if this ends up double posted.

-------------------

@KK - They're definitely not getting the Ranseur as they werent able to properly put Davik's soul to rest. The more I think about it, the more I like these 2 options:

1) Research indicates a small ritual can break the undead spirits hold on the area. Details still sketchy, but along the lines of requiring 2 divine casters working in concert and some small amount 200-300gp of special materials, and maybe a couple skill checks.

2) Tossing in the SL's helm, which will slighlty diminish the power of the helm, probably also represented by one of the antlers falling off the helm and dissolving into the river as the "taint" slowly fades away.

@GMA - There's no real way for the SL to come back. The party surely did kill him dead and strung his dead body up as a deterrent for other would be bandits who might make there way to the fort while they were gone.


I was thinking more about a copycat. Did any of his men make it out alive? If so, they might try to resurrect the myth.


Why don't you treat Davik as a 'Haunt'?
Then you could apply something like finding his bones & burying them would
be enough...
Or perhaps, finding & consecrating the ranseur, then breaking it. (Which could
be part of the ritual you were talkign about...)

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Davik Nettles and his curse All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker