| TheWhiteRaven |
So I'm considering playing a Cartomancer in the upcoming Mummys Mask game, and after doing some digging have some solid ideas, but I'm looking for a little advice on stream-lining it. Primarily I'm following the base concept that Pupsocket had in a previous thread about the Deadly Dealer feat.
http://paizo.com/threads/rzs2pns8?TheoryCraft-Deadly-Dealer-Feat
is the thread, though it was made before Cartomancer existed I believe. I went looking for a cartomancer thread, but the only ones I saw were focusing more on the spellcasting and hexing than the potential to dish out damage with the cards.
Base idea is going Cartomancer for 3 levels, then either Rogue or Ranger for 3 more, then Horizon Walker. Favored Terrain Urban, Terrain Dominance Urban, flicking out cards with crazy Favored Enemy Bonus' from Terrain Dominance, potentially sneak attacking if I go down the rogue route.
One of my favorite ideas from the build was using Terrain Mastery: Ethereal Plane to negate the miss chance of fog/mist, dropping fog cloud on yourself and then sneak attacking from the safety of your fog bank.
However, the build is semi feat intensive and slightly feat starved, so the addition of 2 feats from ranger are appreciated (combat style feat as well as the prereq for Horizon Walker, Endurance.)
Was just wondering if anyone had some ideas or advice on the options, or had their own ideas for a dps build involving basically being Gambit.
Legio_MCMLXXXVII
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My build goes Warpriest. Take Weapon Focus: Harrow Deck, and build it up that way. Self buff, and just throw things at folks like mad. At level 4 you have a free +1 Returning weapon. Which is pretty legit, especially once you start enchanting it, and using your Sacred Weapon to add more stuff to it. You really can become Gambit.
| TheWhiteRaven |
My build goes Warpriest. Take Weapon Focus: Harrow Deck, and build it up that way. Self buff, and just throw things at folks like mad. At level 4 you have a free +1 Returning weapon. Which is pretty legit, especially once you start enchanting it, and using your Sacred Weapon to add more stuff to it. You really can become Gambit.
Hmm, thats a neat idea, didn't think of that one. So you go the three witch for Cartomancer to be "online", then swap to warpriest?