Anachronistic Adventures in "traditional" Pathfinder?


Advice and Rules Questions

Liberty's Edge

Does anyone have much experience using a character from Anachronistic Adventures in an otherwise "traditional" Pathfinder game? Ever since I picked up the original six PDFs, I've been interested in bringing a "Man Out of Time" PC into a home game, so I was wondering if anyone else had done that and if so, how it had worked out.


I'd like to hear if anyone did this myself and how well it worked.


From my understanding the entire goal is that they function within a fantasy setting. I wouldn't know because I have been using them as space or pulp classes. To some extent they may as well be remakes of the d20 Modern classes given that them sharing archetypes make them pretty widespread in concept and they fit neatly into a lot of settings from anywhere in the 1900's and up. They're a little underpowered compared to casters. A bit above Fighters, Rogues and more on par with optimized archetyped monks in that they can't do something too crazy like changing gravity but they can grab a schtick and run with it hard.

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