| Damon Griffin |
Has anyone used this metamagic feat from Player's Companion: Blood of Angels?
How it works is perfectly straightforward, but I'm wondering about its utility. For 13th level Cleric, a maximized flame strike would dish out a nice reliable 78 hp damage, but as a 7th level spell; meanwhile a 6th level harm spell does 130 hp. (Yes, the flame strike will affect multiple targets if they stand obligingly close together.)
For a lot of damage-dealing spells I'm not sure if it would be worth the two-level increase. One that I do like is admonishing ray which if consecrated would allow walloping someone with 72 points of non-lethal damage. Ha! Make THAT Concentration check, be-yatch!
Are there enough spells that would significantly benefit from consecration to make the feat worthwhile? If it matters, this character is one of two clerics in the party, but the only one who'd qualify to take the feat. Her feats up to this point have been:
Additional Traits
Improved Channel
Channel Smite
Guided Hand
Selective Channeling
Extra Channeling
She's a Rage domain "battle cleric" (no archetype) for the group and the group face of both Diplomacy and Intimidation.
| Ravingdork |
My character, Sandalphon the Fiend Slayer, would have loved this feat, but sadly, he doesn't qualify for its stiff prerequisites.