Customs guide to the kineticist


Advice


In occult adventures, a new class called the kineticist came out. People were excited about playing an Avatar airbender like charcater,of being truly awesome... So let's have a look at the kineticist

Rating system

**** YES YES YES
*** It's pretty good
** It's okay
* NO! NO GOD NO! PLEASE!


The kineticist skeleton

D8 HD: *** You probably are not in the front lines, and CON is your primary stat.

3/4 BAB: Your kinetic blast has okay accuracy, and you are not using feats like deadly aim witch lower your to-hit.

4+INT mod skills/level It's okay, you're not a skill monkey
and even though your class slkill list is small, it does have some gems.

Stat dependency: You need DEX and CON which every class needs a bit of any way, so you are not MAD in any way, and can even afford a passable inelligence and/or charisma if you don't want to over min/max


Stat spread: CON>DEX>WIS>INT>CHA>STR ( seriously, you need CHA for use magic device, and strength for nothing)

stats are before racial mod.
10 pb

str 7 (-4) dex:16 (10) con: 16 (10) wis: 12 (2) cha: 7 (-4) int:7 (-4)

15 pb

str 7 (-4) dex: 16 (10) con: 17 (13) wis: 12 (2) cha: 7 (-4) int: 8(-2)

20 pb

str 7 (-4) dex: 16 (10) con: 18 (17) wis: 12 (2) cha: 7 (-4) int: 8(-2)

25 pb

str 7 (-4) dex: 17 (13) con: 18 (17) wis: 12 (2) cha: 7 (-4) int: 10(0)


Combat strategy: You offer fire support, like an archer, with several utility options available. Out if combat, pick a few DEX or possibly WIS based skills to specialize in, and usethose out of combat. You can also tank in an emergency, keeping behind

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