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I'm gonna add vehicles to Iron Gods. Not technological ones. They will be introduced in Lords of Rust. Think Mad Max drizzled onto the Numerian plains. I have a Nexian Alchemist that has been simmering first as a PC and now an NPC whose time has come.
Anyone else done so, yet? (I know a number of you have thought about it...)
[edit] I am currently running two separate games of it. This will happen, soon.

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Easiest way was to simply rewrite Ultimate Combat's
Carriage (as truck)
Light Chariot (as bike)
Cart (as fire cart dragster)
I removed the muscle propulsion, replacing it with Alchemy or Magic (in the case of my NPC's truck). Other tinkers include making the Driving Device "Wheels and Pedals" with various Driving Checks for the the three different vehicles. The main truck is driven by Alchemy, the bikes by Acrobatics and the Fire Carts by Profession (driver). Alternately, they can all be driven by Wisdom, per the rules as written.
It has added another power group to Lords of Rust. One probably more powerful than the others but limited by

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1 person marked this as a favorite. |

I'm gonna add vehicles to Iron Gods. Not technological ones. They will be introduced in Lords of Rust. Think Mad Max drizzled onto the Numerian plains. I have a Nexian Alchemist that has been simmering first as a PC and now an NPC whose time has come.
Anyone else done so, yet? (I know a number of you have thought about it...)
[edit] I am currently running two separate games of it. This will happen, soon.
Smiler war buggy
Large Land vehicleSquares 6 (10 ft. by 15 ft.; 5 feet high)
DEFENSE
AC 8; Hardness 5
hp 60 (30)
Base Save +1
OFFENSE
Maximum Speed 240; Acceleration 60
Attack ram 1d8
CMB +2; CMD 12
DRIVE
Propulsion alchemical (2 squares of alchemical engines; hardness 4, 40 hp)
Driving Check Profession (driver), Craft (alchemy), Knowledge (engineering), or Use Magic Device; each modified by Dex
Driving Device steering wheel (AC 10, 25 hp)
Driving Space the two most forward squares of the buggy
LOAD
Decks 1
Special When a war buggy's engine drops below half hit-points, the operator must make a DC 15 driving check or the buggy explodes, dealing 6d6 fire damage to all occupants (Ref hald DC 15) and destroying the vehicle.
Smiler road warrior
Human rogue 1/alchemist 1
CE Medium humanoid (human)
Init +3; Senses Perception +4
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 armor)
hp 15 (1d6+1d8+4)
Fort +6, Ref +7, Will –1; +2 vs fear
Immune bleed
OFFENSE
Speed 30 ft.
Melee handaxe +2 (1d6+2/x3) or longspear +2 (1d8+2)
Ranged light crossbow +3 (1d8) or bomb +3 (1d6 fire)
SA sneak attack +1d6, bomb (DC 9), mutagen
STATISTICS
Str 14, Dex 17, Con 14, Int 8, Wis 8, Cha 6
Base Atk +0; CMB +2; CMD 15
Feats Acrobatic, Brew Potion, Great Fortitude, Throw Anything
Skills Acrobatics +10, Craft (alchemy) +4, Knowledge (engineering) +4, Perception +4, Profession (driver) +4, Survival +4
Languages Common
Driving check modifier: +8

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I just today ran my Mad Max vehicle rules. I ended up with Max and his Fire Cart w/Trailer and three Trikes (each Trike with a Zerolevel Warboy driver and a commando Barbarian/Gunslinger). The PCs were defending his vehicle and wheeled storage against the Trike gang of three. There was also a Varisian stagecoach along for the escort mission. Max's Fire Cart is 2x3 sq, while the Trikes are 1x3, capable of passenger, like a chariot. It was an intense session, with only one combat encounter, lasting two hours table time for less than two minutes of game time.