Skipping inital Goblin Attack, Thistletop. *Spoilers*


Rise of the Runelords


I'm running RotRL for my gaming club tonight. I have started this AP half a dozen of times just to do the inital combat and not continue; with my Universities club I rarely have players turn up two weeks in a row.

I HATE that combat. I have done it far to many times and I refuse to run it again. I am just sick of Goblins as a whole, and while I can't remove the green bastards entirely, I'm going to reduce the amount of them drastically.

I'm planing to have the party arrive into Sandpoint after the Goblin attack and start the campaign with players trying to find the missing barkeep. They will have to gather information and hear about her altercation with her father, leading them to the glassworks.

Tsuto would be found at the glassworks as usual, and I'll use the plotpoint that the gates have been heavily guarded since the attack, which required Tusto and his Gobbies to flee into hiding at the glassworks.

I figure the PCs bringing back Amako will be enough to bring them into the "get to know Sandpoint" phase as local heros. They can meet Aldern and have their way with the shopkeeps daughter then.

At the Runewell, Nualia, Lyrie and Orik will replace Erylium entirely.

If anyone can strengthen this plot alteration I would appreciate any suggestions.

I know what 3 of the 4 PCs will be, so here they are;

  • A Halfling Female Flying Blade Swashbuckler who escaped from her life as an Acrobat at the circus.
  • A Male Crusader Cleric of Cayden who is an escaped ex-Gladiator from Cheliax.
  • A Female Unchained Monk
Thanks in advance for any assistance I recieve.

Silver Crusade

If they're going to be fighting Nualia's crew that early, you probably need to start the PCs at level 2 or 3, rather than 1st level. Either that, or weaken Nualia and her cohorts.


PCs are already starting at level 2, but thanks for the suggestion.


running this tonight, so any further suggestions would be appreciated

Liberty's Edge

That crew is tough, so some mutually usable traps might help give players an edge.


sounds like a good start

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