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Aaron Bryant wrote:Answering for John since it's been covered before: No. GenCon was a special circumstance to hit the "Run four specials" encouragement from GenCon.John Compton wrote:Ah, I see the confusion.
Like its predecessor (Ruins of Bonekeep, Part 1), Ruins of Bonekeep, Part 2 is something that both 4-star GMs and venture-officers can run outside of conventions. When Bonekeep 3 is made available beyond conventions, I anticipate it will also be available to venture-officers of all levels.
Serpents Rise is limited to 4- and 5-star GMs only (regardless of VO status).
True Dragons of Absalom is limited to 5-star GMs only (regardless of VO status).
John,
Does running Serpents Rise or True Dragons at a convention supersede the star requirement? Thanks!
Confirmed--Gen Con and PaizoCon 2015 were special exceptions.
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Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
Content in "The Blakros Connection" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
I recently played Assault on the Wound and rather enjoyed seeing all the stuff collected throughout Season 5 coming back to help me.
I'm also fine with the idea of exclusive scenarios. I've played a couple now and liked some more than others; some felt sufficiently "special" to merit the treatment. Others seemed pretty normal except for the exclusivity.
However, I fear the combination of "you should have played X before" and "only some people can run X" is an awkward one.
- The handful of GMs that can run Serpent's Rise may face a queue of people strongly requesting that particular scenario over other scenarios. Even if the GM would prefer a bit more diversity, or just something he/she hasn't got credit for yet. Stars have their limits too...
- Will people who didn't get to play Serpent's Rise, be really disappointed about what they're missing when they play these scenarios?
- Will it cause difficulties scheduling games if players are trying to delay playing these scenarios until they can play Serpents Rise?
- After GenCon I was told that you really shouldn't play Serpents Rise until you've played Siege of Serpents. Isn't the chain of scenario dependencies getting a bit long?
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- The handful of GMs that can run Serpent's Rise may face a queue of people strongly requesting that particular scenario over other scenarios. Even if the GM would prefer a bit more diversity, or just something he/she hasn't got credit for yet. Stars have their limits too...
I don't know about anyone else, but I love running both 6-98 & 6-99. I'm happy and willing to run them as many times in my area as I need to to allow everyone to play them both.
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I recently played Assault on the Wound and rather enjoyed seeing all the stuff collected throughout Season 5 coming back to help me.
I'm also fine with the idea of exclusive scenarios. I've played a couple now and liked some more than others; some felt sufficiently "special" to merit the treatment. Others seemed pretty normal except for the exclusivity.
However, I fear the combination of "you should have played X before" and "only some people can run X" is an awkward one.
- The handful of GMs that can run Serpent's Rise may face a queue of people strongly requesting that particular scenario over other scenarios. Even if the GM would prefer a bit more diversity, or just something he/she hasn't got credit for yet. Stars have their limits too...
- Will people who didn't get to play Serpent's Rise, be really disappointed about what they're missing when they play these scenarios?
- Will it cause difficulties scheduling games if players are trying to delay playing these scenarios until they can play Serpents Rise?
- After GenCon I was told that you really shouldn't play Serpents Rise until you've played Siege of Serpents. Isn't the chain of scenario dependencies getting a bit long?
Playing Siege of Serpents is a nice precursor to playing Serpents Rise, but it's not a prerequisite. Playing Serpents Rise before certain Season 7 scenarios is a nice precursor, but it's not a prerequisite. Each of the adventures that reference #6–98 solidly stands on its own but becomes a little stronger when viewed as part of the ongoing storyline.
TetsujinOni
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Ascalaphus wrote:- The handful of GMs that can run Serpent's Rise may face a queue of people strongly requesting that particular scenario over other scenarios. Even if the GM would prefer a bit more diversity, or just something he/she hasn't got credit for yet. Stars have their limits too...I don't know about anyone else, but I love running both 6-98 & 6-99. I'm happy and willing to run them as many times in my area as I need to to allow everyone to play them both.
Very much this, though complicated by commitments I get paid for. :/
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Ascalaphus wrote:- The handful of GMs that can run Serpent's Rise may face a queue of people strongly requesting that particular scenario over other scenarios. Even if the GM would prefer a bit more diversity, or just something he/she hasn't got credit for yet. Stars have their limits too...I don't know about anyone else, but I love running both 6-98 & 6-99. I'm happy and willing to run them as many times in my area as I need to to allow everyone to play them both.
Had a ferw rough spots on my first run of Serpent's Rise. But I'm running it again next month. :-)
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Paz wrote:For information, it's not an immediate response: I emailed CS about this a week ago and haven't heard back yet.I emailed CS and got access to mine within three days.
They must like me more than you...:)
I received them shortly after posting here (I just forgot to update the thread).
And congrats on the 4th star!
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I recently played Assault on the Wound and rather enjoyed seeing all the stuff collected throughout Season 5 coming back to help me.
One of my big problems with this scenario is that those boons don't actually help you. IMO they actually make the scenario more difficult, as additional enemy armies are added for each unique army you field.
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Ascalaphus wrote:I recently played Assault on the Wound and rather enjoyed seeing all the stuff collected throughout Season 5 coming back to help me.One of my big problems with this scenario is that those boons don't actually help you. IMO they actually make the scenario more difficult, as additional enemy armies are added for each unique army you field.
That may be true, although the special armies are also more powerful. I think if you can avoid all the enemies banding together, the greater power of the special armies may trump the increase in enemies.
More importantly, even if it's not strictly an advantage, I don't think it's enough extra enemies to be a disadvantage. You might not be more powerful, but you're also not weaker for fielding a special army; and you get to play with much cooler toys, which you earned.
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(...)
Playing Siege of Serpents is a nice precursor to playing Serpents Rise, but it's not a prerequisite. Playing Serpents Rise before certain Season 7 scenarios is a nice precursor, but it's not a prerequisite. Each of the adventures that reference #6–98 solidly stands on its own but becomes a little stronger when viewed as part of the ongoing storyline.
This is good to hear. You of course know whether playing 6-98/99 before these scenarios is important. I only have the scenario blurb to go on, which sounds to me like it's important.
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Michael Eshleman wrote:Ascalaphus wrote:I recently played Assault on the Wound and rather enjoyed seeing all the stuff collected throughout Season 5 coming back to help me.One of my big problems with this scenario is that those boons don't actually help you. IMO they actually make the scenario more difficult, as additional enemy armies are added for each unique army you field.That may be true, although the special armies are also more powerful. I think if you can avoid all the enemies banding together, the greater power of the special armies may trump the increase in enemies.
More importantly, even if it's not strictly an advantage, I don't think it's enough extra enemies to be a disadvantage. You might not be more powerful, but you're also not weaker for fielding a special army; and you get to play with much cooler toys, which you earned.
IME more enemy units = more opportunity for dice rolls to go horribly awry. I didn't find the power of the units enough to compensate for the increased opposition.
Every exposure to the mass combat rules from Ultimate Campaign has left a bad taste in my mouth. They are way too swingy and lack any sort of tactical opportunity, just devolving into strings of opposed d20 rolls until one side or the other is demolished or routed.