If I use a Move Action to move 30', and then use a Standard Action to cast a spell, I can still use the Counterspell Exploit (Immediate Action) to prevent an enemy spellcaster from casting right?
Because the Exploit works like dispel magic, I just want to make sure that there isn't a "can't cast more than one spell (the Standard Action spell, and the "Dispel Magic" exploit) in the same round type of restriction.