Weapon Questions [PFS]


Rules Questions


Kusaigama: Could I use a Two-Weapon Attack or Flurry of Blows at a 10ft reach with this weapon? Could I do the same at 5ft? In regards to if you're a monk: I don't care if I could just kick them, I want to know if I can Flurry with the kusaigama at 5ft. Would this just be one of those RAW things? Cause this is what a kusaigama looks like. Different then other double weapons which are essentially shafts with deadly stuff at each end, or most reach weapons which are deadly stuff on longer shafts.

Scorpion Whip: To be frank, I have no idea what's going on with this. I want to see an official link to an Errata to answer this questions: Do I need the specific feat "EWP: Scorpion Whip" to use it without penalties even if I am already proficient with whips? Do I still get Disarm, Trip, 15ft Reach, and Performance (Irrelevant but might as well mention) or does it not have those features? Can I use the scorpion whip to threaten adjacent to my character?

Armor Spikes: Can I make AoP's with Armor Spikes if I have no other weapons in my hands, or if I'm using a reach weapon? Does having Armor Spikes still make me "Threatening" even if I have no weapons in hand or Improved Unarmed Strike?

Weapons while Whirlwind Attacking: Another thing I want to see some official ruling one since it seems like a lot of people are battling RAW and RAI, and I'd prefer some RAW for PFS. When I whirlwind attack I only make one melee attack on the enemy: Does that melee attack have to be with one weapon? If I had a reach weapon and a weapon that allowed me to threaten within adjacent area to me (Improved Unarmed Stike, Armor Spike, etc) am I able to attack any enemy that are both adjacent and 10ft away? Could I hit the same enemy if I hit them with my adjacent, then five-foot move during the Whirlwind Attack to hit them with my reach? That last one is probably a no, but I'll ask it anyways.

Improved Unarmed Strike with parts that aren't your arms or legs: If I was a Tiefling with both a Prehensile Tail and Improved Unarmed Strike, can I do an improved unarmed strike with my tail? Additionally:

Tengu's Claw Attack (Alternative racial trait): With this trait could my tengu do non-lethal damage with his claws? Could he do the same with his bite attack? Additionally, if he can do a full-round attack, is his bite a primary or secondary? I know the claws are primary, but they do not specify what the bite falls under. And if he was a rogue, could he turn all these attacks into non-lethal on a sneak attack?

Chakrams: Can I power attack a thrown Chakram? Can I use Finesse Training on a Chakram?

Improvised Weapons: Can I use Finesse Training on improvised weapons?

Wrist Sheath & Gauntlets: Does have a gauntlet or gauntlet-like weapon (Cetsus, Spiked Gauntlet, Rope Gauntlet, etc) interfere with the function of a Wrist Sheath or Spring Loaded Wrist Sheath?

Weapon in each hand but not two-weapon fighting: Say I have a character with a whip in one hand and a rapier in the other. He does not strike with both during one action, but he may attack with a whip on one turn, then stab with the rapier on another turn. Would he be attacking at his full base attack bonus or will he be taking penalties for "Off hand attacks" if one weapon is not in the dominant hand?

Sundering Bombs: Is it possible to sunder things like Alchemists Bombs, or regular Alchemist Flask and Pellet Grenades on an enemy? Would they be destroyed harmlessly or will they activate upon destruction? Are there any situations in which a bomb, flask, or other impact-explosive would "Go off" without the intention of it's owner?

Cooking Bombs: What sort of a roll would I need if I want to, say for example, throw a Pellet Grenade in such a way that it explodes near the surface of a body of water, but not within the water itself (Presumably because if it did land in the water the fuse would fizzle out)?

Off-Hand Wands: Do wands suffer any sort of penalties for being used in the off hand of someone using another weapon? What about dual wielding wands? Would using both be possible with two-weapon fighting?

I know all these questions might have already been answered before, but if so I couldn't find them or the ones I did find simply ended in more "RAW vs RAI", and evidently this information hasn't been spread around enough that I can't get into a fight with other players or Gm's about it's ruling.


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Kusarigama: This is a double weapon, so you can two weapon fight with it by using both ends. It is also a monk weapon, so you can use it as part of a flurry of blows (although you might not be proficient with it). Because it is a reach weapon it only threatens at 10', not 5'.

Scorpion whip: This item has its own FAQ.

Armor Spikes: You can make Attacks of Opportunity (AoOs) with armor spikes; while wielding them you are not considered unarmed. You threaten with them at 5' regardless of what other weapons you are using.

Whirlwind attack allows you to make one melee attack against every enemy within reach that you threaten.

IUS: The portions of your body used to make an unarmed strike are listed after the unarmed strike description in the core rulebook.

Claw attack: You can deal non-lethal damage with any weapon by taking a -4 penalty on the attack.

Chakrams: Power attack only affects melee attacks.

Finesse Training: Applies to any one finessable weapon.

Shealths + gauntlets: The sheaths use your arm slots, the gauntlets your hands.

TWF: Read the description.

Sunder: Any object may be sundered.

Cooking Bombs: If you beat something's AC you hit it. Target the thing you want to hit.

Wands: Activation is a standard action. The penalty for holding a wand in your off hand is that your off hand is full.


The Claw Attack Racial Trait gives tengu Improved Unarmed Strike. Could they use it to give their claws and bite (Unarmed strikes) nonlethal properties for a sneak attack?

Two-Weapon Fighting:
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

Now maybe the penalties apply from the normal restriction if I'm attacking with both, but what about if I'm only attacking with one? Do they apply even if I'm simply wielding another weapon in my off-hand?

I'm trying to hit an opponent underwater with a Pellet Grenade. What's the AC to hit the surface of the water in such a way that it get's caught in the explosion? Could I hit a position in the water? specifically, like say ten feet deep?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Fist2Jaw wrote:
Now maybe the penalties apply from the normal restriction if I'm attacking with both, but what about if I'm only attacking with one? Do they apply even if I'm simply wielding another weapon in my off-hand?

The penalties for two weapon fighting only apply if you are using a second weapon to gain more attacks than your iterative attacks allow in a single round. It doesn't matter which weapon you're fighting with, or which hand it's in: if you only attack with one of the weapons you're holding, you don't take TWF penalties.

Scarab Sages

Trekkie90909 wrote:

Kusarigama: This is a double weapon, so you can two weapon fight with it by using both ends. It is also a monk weapon, so you can use it as part of a flurry of blows (although you might not be proficient with it). Because it is a reach weapon it only threatens at 10', not 5'.

Disagree with the reach part:

Kusarigama wrote:
This weapon has a single sickle held in the off-hand attached by 10 feet of fine chain to a weighted metal ball. The sickle is used to make trips, jabs, and blocks while the ball is whipped around at high speeds and then smashed into the opponent.

Since the sickle is specified as off-hand, it is not reach, and can make attacks at 5 feet. The ball has reach thanks to the 10 feet of chain and cant be used adjacent.


Kusari-Gama: Absolutely Flurry at 10' with full two-handed weapon rules in effect. RAW, not at 5', nothing says a double weapon can't have the [reach] tag. obviously, the weapon in the fluff text should be "Reach OR Double", but that's not the weapon in the table.

Scorpion Whip. There's a recent FAQ on that. http://paizo.com/threads/rzs2s2yk&page=2?Scorpion-Whip-FAQ-request-584# 69

Whirlwind Attack: You absolutely can use different weapons to attack different targets. You can even take your 5' step and any free actions, such as Quickdraw or change grip, even swift actions, during your WWA.

Improved Unarmed Strike: Any creature with a body can make an Unarmed Strike. US is not limited to any specific body parts.


Power Attack, Finesse Training: Both specifically require melee attacks.

Improvised Weapons are not a type of weapon that can be chosen.

Tengu with claws: Despite counting as having Improved Unarmed Strike for prerequisites, they do not actually have Improved Unarmed Strike, and their claws are (primary, as the ability says) natural attacks, not in any way unarmed strikes.

Bombs and stuff: The only bombs that matter are the class ability Bombs, and they really only do exactly what they say they do.


Wrist sheaths are strapped to your forearm. Wearing it outside armor is really just a question of using a different notch in the straps.


As far as sundering an alchemist's bombs? Since they don't exist until the alchemist takes the 'bomb you' standard action, you'd have to ready to hit it. (And I forget if bombing in and of itself triggers AoOs or not.) Assuming you do, I think you just end up with a stained alchemist. No kaboom.

And I really really want to make a tiefling monk just so she can tailsmack someone. It would be considered one of your unarmed attacks, not the 'tail slap' natural attack, but it'd be doable even if your hands were full for some reason. Imagine a graceful twirl or tumble.

Bites are considered primary unless the monster specifically states otherwise. So claw-claw-bite would be at full BAB. But if you're trying to sneak attack someone, you can't set your horrible deathbody to 'stun'. Only weapons that normally do nonlethal damage can nonlethal sneak attack.

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