| Milo v3 |
| 2 people marked this as a favorite. |
I stand corrected.
Artificer - Occultist Archetype
Sometimes a craftsman with impeccable skills possess focus and passion so pure that it invests their creations with magic. These individuals can then tap into their creations power to release potential that others could never truly understand. With time an artificer can even do wonders with their crafting, building castles in hours, or forging dozen adamantine fullplate in a day.
Limited Implements: An artificer can only use an object as an implement if they crafted that object themselves. This modifies and alters the Implements class feature.
Artificer's Skill (Ex): At 2nd level, an artificer's knowledge grants him a bonus when attempting to build something or use one of his own devices. He gains a bonus equal to 1/2 his class level on all Craft checks, and on Use Magic Device checks to use an item he crafted. This replaces the Magic Item Skill class feature.
Bonus Feats: The artificer gains item crafting feats as they progress in level, gaining an item crafting feat of their choice at fourth level and every four levels thereafter. This replaces the Outside Contact 1, 2, 3, 4 class features.
Fabricated Magic (Su): Upon reaching 5th level, an artificer knows enough about magic that they can fake it's effects during the creation of an item. Whenever the artificer attempts to create a magical item that they do not meet the spell prerequisites of (including potions, spell-trigger, or spell-completion items) they can attempt to make a Craft (if any are applicable to the item) or Use Magic Device check to fake the spell (DC 20 + Caster Level of the item). If this check fails they take the standard +5 increase to the item's creation DC, or fail to create the item in the case of potions, spell-trigger, or spell-completion items. This replaces the Aura Sight class feature.
If using the Dynamic Item Creation rules from Pathfinder:Unchained, failure at one or more of this feature's checks during the final stage of creating the item causes the character to fail the Provide the Requirements task of the Complete the Item Challenge.
True Artisan (Su): At 8th level, the artificer becomes unnaturally faster at crafting mundane objects. When using the craft skill to create an object, each check represents a day of work instead of a week. You can still work for a week though, in this case your progress (check result × DC) should be multiplied by the number of days in a week. In addition, you can expend a point of mental focus when making a crafting check to have it represent an hour of work instead of a day. This replaces the Magic Circle class feature.
If using the Alternate Crafting rules from Pathfinder:Unchained, this feature instead multiplies the base progress per day for all crafting attempts you make by 5. In addition, you can expend a point of mental focus when making a crafting check to have the multiplier from this feature increase to 40.
Perfect Artisan (Su): At 12th level, the artificer becomes inhumanly fast at crafting mundane objects. When using the craft skill to create an object, each check represents an hour of work instead of a day. You can still work for a day though, in this case your progress (check result × DC) should be multiplied by the number of hours you work. In addition, you can expend a point of mental focus when making a crafting check to have it represent an minute of work instead of an hour. This replaces the Binding Circles class feature.
If using the Alternate Crafting rules from Pathfinder:Unchained, this feature instead multiplies the base progress per day for all crafting attempts you make by 40. In addition, you can expend a point of mental focus when making a crafting check to have the multiplier from this feature increase to 2400.
Fast Artifice: At 16th level, the artificers immense speed with crafting begins to apply to magic item creation. Creating a magic item now requires only 4 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 4 hours. Potions and scrolls are an exception to this rule; they can take as little as 30 minutes to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 4 hours to create, just like any other magic item. In addition they can now create a number of magic items in a day equal to their intelligence bonus (minimum 1). This process can be accelerated to 2 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5. This replaces the Fast Circles class feature.
If using the Dynamic Item Creation rules from Pathfinder:Unchained, this feature instead alters the creation time set by the Preparing the Vessel challenge. On a Critical Success, set the item’s creation time to 1 day per 4,000 gp of the item’s market price. On a Success, set the item’s creation time to 1 day per 2,000 gp of the item’s market price. On a Failure, set the item's creation time to 1 day per 1,000 gp of the item's market price.
New Feat
A Hundred HobbiesYou have built so many things over the years.
Benefits: You can take ranks in the Craft skill as if it was a single skill, with ranks in this craft skill counting as if you had ranks in every craft skill. If you already possessed ranks in one or more craft skills, automatically retrain these skill ranks as you desire.
Normal: When you put ranks into the craft skill, you must choose a type of craft to put ranks in.
rainzax
|
I think the weeks > days > hours > minutes progression, even for MF points, is way too fast.
Maybe continuous halving instead?
Also I would just make A Hundred Hobbies have the Master Craftsman prerequisite and allow a single craft skill to be used for the purposes of qualifying caster level (equivalently) for any item, but the proper craft skill must be rolled. If craft were a trained only skill (a house rule of mine), this ability would allow craft checks to be made untrained as well. As written I think it's too good.
| Milo v3 |
I think the weeks > days > hours > minutes progression, even for MF points, is way too fast.
Maybe continuous halving instead?
In what way? Mundane crafting is actually considered pointless because of how long it takes. Mundane crafting is not really even useful except in a tiny amount of circumstances.
Also I would just make A Hundred Hobbies have the Master Craftsman prerequisite and allow a single craft skill to be used for the purposes of qualifying caster level (equivalently) for any item, but the proper craft skill must be rolled. If craft were a trained only skill (a house rule of mine), this ability would allow craft checks to be made untrained as well. As written I think it's too good.
Why would master craftsman possibly be a prerequisite? This homebrew is a caster, a caster would Never take master craftsman. The craft skill is also considered amazingly weak, there is a reason why it's a background skill....