| Wolfwitz the Gunpriest |
I was working on a build to try and get a fairly sizable range to use my touch AC attacks on. This was the primary idea I went into this build with.
Human: Far Shot
1: Rapid Reload
3: Deadly Aim
(Bonus): Precise Shot
5: Improved Far Shot
I also wanted to spend 4k to get a continuous item of Longshot (Adds +10 to my range)
Spend 8K to get a +1 Distance Gun which would make my range 60 Ft touch AC
Improved Far Shot adds 50% to my range which 50% of 60 is 30. So a 90 foot first range increment on a pistol.
If this all checks out that makes my pistol's first range increment just under that of a good bowmen's right?
| Gilarius |
I posted this in the other thread before I noticed this thread, sorry.
Wolfwitz the Gunpriest wrote:I have been working on a way to get range on the pistol out to something that you never need to worry about not hitting touch ac.
Improved Far shot increases your range increment by 50%
Distance gives you double the range.
And a continuous item of Longshot gives you an additional +10 feet.So if stacked properly I believe you can get to something like 90 feet.
Pistol base = 30ft
'Distance' doubles that = 60ft
Longshot = 70ft (if your GM approves of it stacking with 'distance')Improved Far Shot increases range by 50% = 105ft. Logically, this applies last since the others are functions of the weapon, while this depends on you wielding it.
But this feat is from a 3rd party publisher, and I wouldn't allow it. Even if it merely increased range by 50% of the original, unenhanced distance, I'd restrict it to only increasing the range for distance modifiers not for qualifying for touch attacks.
| Wolfwitz the Gunpriest |
I posted this in the other thread before I noticed this thread, sorry.
Gilarius wrote:Wolfwitz the Gunpriest wrote:I have been working on a way to get range on the pistol out to something that you never need to worry about not hitting touch ac.
Improved Far shot increases your range increment by 50%
Distance gives you double the range.
And a continuous item of Longshot gives you an additional +10 feet.So if stacked properly I believe you can get to something like 90 feet.
Pistol base = 30ft
'Distance' doubles that = 60ft
Longshot = 70ft (if your GM approves of it stacking with 'distance')Improved Far Shot increases range by 50% = 105ft. Logically, this applies last since the others are functions of the weapon, while this depends on you wielding it.
But this feat is from a 3rd party publisher, and I wouldn't allow it. Even if it merely increased range by 50% of the original, unenhanced distance, I'd restrict it to only increasing the range for distance modifiers not for qualifying for touch attacks.
Pistol has a range of 20 ft, not 30 ft.
And yes I know the feat is 3rd party but it is not overwhelming on its own. Adding 50% to the range is not overall that powerful as it is half of the effect of a +1 ability.
What do you mean by distance modifiers? As in no penalties?