
Snakebearer |
Hello fellow RPers.
We've recently decided to leave 4e behind and convert everything into PF instead. We're not using 3 party books.
Also we are all pretty powerful since we've reached level 24.
The other players characters were pretty straight forward conversions. The Dragon Sorcerer just took sorcerer with a dragon bloodline.
The cleric is still a cleric.
The Ranger barely changed anything but gained an animal companion.
And then there is my character. Since we pretty much re-fluff everything pretty heavily, I'll describe him firstly conceptually, and then mechanicly.
Conceptually; "A shade assassin with stolen necromantic powers". He started out as a human warrior, but later used a faulty Wish to gain magical powers and instead got infused with the shadowfell. He then became part shade, and most of his attacks are based on using shadows and darkness to his benefit. He pops out of one shadow and backstabs his enemies, and then jumps back into another shadow.
He wanted more magical prowess though, so he started experimenting with the spell plague and later infected himself to give himself the ability to devour other spellcasters souls and power. He has since devoured several ancient beings, and made some of their powers and knowledges his own.
He has become a spellcaster of sorts, but this generally takes the shape of him infusing his shadows with even more potential. Like flying, projecting a flesh devouring aura and reanimate the dead.
Mechanically; Eladrin Hexblade Winter Pact\Shadow Dancer\Raven Knight, with a LOT of teleports. Main damage comes from charging with his sword. He's essentially perma-invisible as long as he's not stunned. He's MCd rogue to get his hands on more charge feats. Essentially, the spellcasting he has is mainly for utility - he's only got one ranged attack and that's the at will that comes with the Hexblade class. He's not Really a necromancer, but he's using custom rituals with his Ritual Caster feat to ressurect enemies as undead. The spell utilities he's got are things like buffs or terrain altering spells to control enemies or the battlefield.
If we're talking in 4e terms, he's a single target melee striker with a pretty strong secondary aspect as a controller.
The only thing I've managed to narrow it down to is that the Shadow Dancer class seems to add a lot of both the mechanics and fluff the character already has. The summons from the hexblade, and the teleports from both my characters class and paragon.
Also, in 4e, he's a Shade, and this means he's a Fetchling in PF. Thing is; in 4e he's a CHA class, and his secondary is DEX, which suits the race nicely.
So how would you build this character conceptually? Of course I want him to be viable, but no need to be minmaxed. That's a lot less important in our campaign.
My main question is the setup with classes and feats. :)
Thoughts;
Magus; At face value, this seems spot on. Problem is, he drops all the spells that I want my character to be able to use inbetween fights. He also uses INT as a main stat, which doesn't really make him a fair conversion of the Hexblade.
Sorc; Would seem like a good idea since it's CHA based. Shadow bloodline doesn't add anything at all though if I pick Fetchling and Shadow Dancer.. Some of the other bloodlines might fit conceptually though?
Wizard; Wizard has most of what I want except the stats. He's got the summons, rituals and the bonded item could add a lot to immitate the hexblade. But this would means he's a melee wizard.....
Looking forward to your help!

Athel |

One option you might look at is the Stygian Slayer archetype for the Slayer class. The Stygian Slayer has a small amount of magical talent, letting him use invisibility on himself as well as using scrolls and wands with certain spells like darkness and shadow walk. If you want to fulfill the concept of an assassin who uses the night, I would recommend using the Stygian Slayer, then going into the Shadowdancer prestige class.
Just my two cents.