The Broken Age Discussion


Play-by-Post Discussion

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Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Used the table for Perception on pg. 102 of the Core Rulebook for my DC in Marra noticing Breewyn. Had to get a 0 or above. Is that alright?


Game Master

Yeap, that is fine :)

By the way, during combat, IF anyone's characters move, click the current map link and move your tokens, indicating where they moved from and to with an arrow for management. Thanks!


HP: 3/12, NL: 0 | AC 11/11/10 | F+4 R +1 W+1 | Per: +1 | Init: +1

Hello! This is AdamWarnock, and it appears Luca's your newest companion in the chain gang. I'll post in the gameplay thread as soon as I get the go ahead from our good GM. ;)


Game Master

In the wise words of Gandalf..

Post you fool!

But yes, you got the green light, adding you to the map now.

Also sorry for the delay, was distracted with life.


Game Master

And your added to the map!


Male Chleorn hp 56/56; AC 16; Fort +3 Ref +2; Will +6; Init +1; Perception +10; Stealth +9; Lowlight vision Oracle(Nature/Haunted) 5/ Heirophant 1

Just found this. Sorry I missed it. With the way my character is shaping out, he will be a tripper. The god of all trippers. I think for a nature loving character he loves his manacles. He will just have to find ones that don't suppress his magic.


Game Master

His tripping is pretty insane, maybe take a level or two in the monk class haha.


Male Chleorn hp 56/56; AC 16; Fort +3 Ref +2; Will +6; Init +1; Perception +10; Stealth +9; Lowlight vision Oracle(Nature/Haunted) 5/ Heirophant 1

Then I get wisdom and Charisma to my AC. Ignore armor at that point. Maybe after 3rd level I will.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Just take proficiency with the spiked chain. let's get some posties peeps! And sexy dwarf is sexy!


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

who?


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

hey everybody, sorry i'm late. Experiencing some issues with wifi at the moment, but hopefully we will be able to get everything worked out on that end. posting for gameplay asap. glad to be here!


HP: 3/12, NL: 0 | AC 11/11/10 | F+4 R +1 W+1 | Per: +1 | Init: +1
Breewyn wrote:
who?

Given that Luca's the only dwarf, I'm guessing that's who he's talking about.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Not my fault you chose THAT avatar of Seoni the Sorcerer.


HP: 3/12, NL: 0 | AC 11/11/10 | F+4 R +1 W+1 | Per: +1 | Init: +1

Fair enough. ;)


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

I am not sure about the reference :S


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4
Octavian Lucarin wrote:

Damn. Epic rolls!

Holy crap! That is one of the best RPG maps I have ever seen! Did you create that from scratch or adopt from another setting?

I agree, these are some pretty sweet maps. Thanks for putting so muuch time into this!


Game Master

Thank you :) I want to provide an awesome experience for everyone


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

I'll apologize to the group, i'm still having some wifi issues, so i'll be back on for posting tomorrow late morning early afternoon. go team!


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Just a question - are there any specific rules for searching through and looting a dead body? Would I need to perform a perception check, or another skill?


Game Master

Eh, usually yes but right now I listed all the gear they had on them now. But if you are trying to look for anything other then what they are obviously carrying, like say it was a captain of the guard or such. Then yes, it would be a simple Perception Check


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Ah, cool! Thanks. Which post did you list their gear in, though?


Game Master

It's on the second page, near the bottom. It's in a spoiler saying Gear


Aranae

So I'm trying to keep up as I can but I was blown away to come in to a 32+ post defecit after a few hours. I'm interested in playing but I don't know that I can keep up with the game moving this fast. Maybe this isn't going to be the best fit for me. I will wait to post in main until I get some feedback but if the group is aiming for multiple post per day even on weekends, I should probably get out of the way? Let me know what you think.

-Posted with Wayfinder


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

We're in the honeymoon phase of the campaign. Everybody is super excited and posting frequently. It will slow down in a week or two. I mean I personally would love to keep this pace, but after being in dozens of games you start learning how these things go.


Aranae

I'll be honest, I've been in dozens of games around here I've never seen one take off like this. But you are right there are allot of players and our GM is off to a great start. Oreads are slow and Xaeken is a man of little words, assume I'm there just slow and quiet. Apologies if I can't jump in more often, especially on the weekends when I have my kiddo.

-Posted with Wayfinder


Male Chleorn hp 56/56; AC 16; Fort +3 Ref +2; Will +6; Init +1; Perception +10; Stealth +9; Lowlight vision Oracle(Nature/Haunted) 5/ Heirophant 1

Official character plan:

Get tripping stuff. Take the bonded mount revelation and turn my mount into another tripping machine. Find other things to help him become an invisible tripping machine. He has stealth on his side now anyway.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Just noticed your post before mine, Iraldia - will edit to include a response! Sorry about that.

edit: yup, Marra replied.


Game Master

I'm surprised how quickly this took off myself. Though it will slow down temporarily when combat happens, as initiative order will happen. Because this, unlike the first combat sequence is going to be pretty monstrous.

I would hate to see you go though, I think the group we got is pretty strong, and would love if you stayed!


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Yep the wizard is going into this fight gladiator style with only a spear, shield and loincloth.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

You would.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

I like a stiff breeze in the nether region.


Aranae

Re: wayfinder and profiles: apparently it won't let you pick your default, solution to this which can be a pain is to make another profile your default. It's kinda silly.

-Posted with Wayfinder


Game Master

Okay theres going to be a slight change to how combat works. Due to the problem with Initiative orders in a PbP setting I'm going to be doing group initiatives. There will be two groups, Friendlies and Hostiles. Everyone will be take their posts in w/e order they can put their post in.

This is a test, and the group is my guinea pigs! I'm trying to find a solution that will allow combat to resolve at a quicker pace, as the current system we could be stuck in a medium sized combat for like a week. And I believe we can at least complete one full round of combat a day with minimal posting in this new form.

Everyone has half a day to post. Enemies will Take their turns at Half Day, and End of Day. These will be the cut off times. Just for the sake of clarity, let's base it off of GM's timezone, which is Pacific, GMT -8.

Again this is to try and resolve combat quicker and prevent the problem of eternal combat.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Question... would going back down a slope count as a move action? And I'm assuming the tiles in the map count for 5-foot squares? The rules for movement seem a bit confusing, I'm so lost (0_0')


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

If you only move 5 feet, it's a free action. If you move more than 5 feet it's a move action and you can move up to your speed. There are no rules for changing movement going up and down slopes, unless the slope is extreme.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Fear not Jietin, you and Octavian are smacking into the gate so it should theoretically break?


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

THE MIGHTY WIZARD! HULK SMASH!


Game Master

Holy crap! Haha. Wizard smash indeed!


HP: 3/12, NL: 0 | AC 11/11/10 | F+4 R +1 W+1 | Per: +1 | Init: +1

Yup, with a side of dwarven battering ram. Perhaps Octavian can teach Jietin the ways of the the wizard hulk?


Game Master

Hey did anyone take the bow the group found?


Game Master

Jietin may not be able to break a door, but damn can he split a skull! That roll!


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Tis what the character is good at.

Raging, if you hadn't figured it out :P


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Actually that arrow hit me. Between dropping my shield and raging my AC is actually 15.


Game Master

Ah, thank you for the correction!


Game Master

With that correction, you are now bleeding out sir!


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Actually since I'm raging I'm right at 0 HP, so I'm disabled. That's what I get for correcting a mistake that helped me :P

Paging the healers, I could use a hand!


HP: 3/12, NL: 0 | AC 11/11/10 | F+4 R +1 W+1 | Per: +1 | Init: +1

Sorry, can't heal you just yet.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Hopefully a big green target will distract'em just a bit.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Jietin, right after he hit you the guard's feet flew out from underneath him and laid him out flat on his face. Merry christmas.

BTW Vin, my trip was on guard 2, not 3.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

I didn't know you could trip with telekinetic fist. That makes that ability far stronger.

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