| shroudb |
With all the flimsy dexterity users out there I wanted to create an archetype that is basically a heavy armored, unstoppable, juggernaut, crossing a battlefield like nobody's business.
Lvl1:
The juggernaut gains imp overun and charge through. This replaces the fighter's 1st level feat.
Lvl2:
Uncontrollable: the juggernaut gains +1 vs mind affecting. This increases like bravery. This replaces bravery.
Offense us the best defense:
Juggernaut gains shield slam. This replaces the fighter's 2nd lvl feat
Lvl3:
Juggernaut's armor ac in heavy armor increases by 1. At 7lvl and every 4 lvls this increases by1. This replaces armor training 1.
Lvl5:
The juggernaut gains +1 attack, +1 damage and +1 to cmb fir overun and bullrush as long as he wields a heavy shield. At lvl 9 and every 4 lvls those bonuses increase by 1. This counts as the fighter's weapon training feature and replaces weapon training 1.
Lvl7:
Unstoppable charge:
As long as he wears heavy armor, the juggernaut gains +10ft to his base moving speed when he takes the run or charge action. Charge through can be used to pass through 1 more target instead of just one. At 11 and every 4 lvls therafter those bonuses increase by +10feet/+1target. This replaces armor training 2.
9:
Juggernaut gains shield master. This replaces weapon training 2
11:
Unstoppable: juggernaut ignores difficult terrain. If he fails a saving throw vs an effect that restricts his movement (stun, daze, paralyze, slow, etc) he can reroll it in the start of his next round. This replaces armor training 3
13:
Juggernaut counts as 1 size larger for purposes of combat maneuvers. This stacks with any other one virtual size increase. This ability replaces weapon training 3.
15:
The fighter can as "not an action" activate a personal freedom of movement (su) effect on himself. He can use it for 1 round/lvl and in 1 round increments. This replaces armor training 4.
Opinions so far?