Father Forgehammer and Master Smith


Rules Questions

Dataphiles

Does the following stack when it comes to Magical Arm and armor creation time?

Father's Forgehammer (Inner Sea Gods pg. 264) which is a wondrous item.

Then you have the Forgemaster Archetype (Advance Race Guide Page 16) "Master Smith" class ability.

If they do stack then a person can make Magical Arms and armor at 25% of the normal time required (Price still is the same)

This seems to be a little to good but I am wanting to see what the community thinks and if there is any official clarification or did I just miss a rule somewhere.

My player is a home campaign so this is not a PFS issue.

Dataphiles

bump


Father's Forgehammer wrote:
the total time to craft the item is decreased by 25% (minimum 1 day)
Master Smith wrote:
and can craft magical metal items in half the normal amount of time.

The way I read it, Master Smith adjusts the normal time to half, and the hammer reduces that amount by 25% (to 37.5%[3/8], minimum 1 day).

I say this because the "total time" when crafting with Master Smith is always "half"; I just don't see how you can possibly apply the hammer reduction first without major mental gymnastics.

Sczarni

Huh. I responded to this thread yesterday. Weird. Or maybe I just never hit "submit". Shoot. I had links and everything.

Alrighty, let's assume an 8 day crafting session. There are 3 possible answers to your question.

2 days (8-[50%+25%]=2)
3 days (8-25%=6;6-50%=3)
3 days (8-50%=4;4-25%=3)

I believe it would be 2 days, since multipliers are generally added together and calculated at the same time. Charging lance crits are ×4, for example, and not ×6, for this same reason.

Dataphiles

Thank you all.

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