Paladin Build Help


Advice


Hi. (Heck, it's been a long time since I hung out on these message boards. *waves* How ya doin').

Anyway, I'm currently in a campaign that's very fun and roleplay-heavy and somewhat loose with the rules, just as I like it, but I'm worried that I'm not playing a very tactically sound character - tactics have never been my focus in RPGs, but as the dedicated tank (and with a slightly sadistic GM), and because I've found I just really like playing a badass, I wanted some help going over my paladin / building her to ensure she's not horribly broken. I could ask some of my other friends in the group, but then they'd probably just go on about how awesome /their/ class features are.

Aunzi, Half-Ork Paladin, Redeemer Archetype (lvl 7)
(using Warded Skin instead of Weapon Familiarity).

Base stats:
dex: 12
con: 14
wis: 14
int: 12
cha: 18
str: 17

Sword-and-board fighter.

Divine bond: chimera mount (yes, it may be broken, but it's story important, so I have the GM's go-ahead).

I have feats/skills and such marked down on my character sheet, but I'm allowed to change them, as I've mostly been going through the game using the basic abilities of the class. They're ... mostly what I want help with. Especially feats. (oh god)

My role in combat is to soak up damage, deal reliable damage and, of course, smite evil outsiders. We haven't had much cause to use my healing capabilities (the druid is the dedicated healer), even though I'd like to.

Outside combat I mostly look intimidating and provide the voice of anti-politics and 'you know there's such a thing as collateral damage?'.

The rest of the party consists of a druid (focused on healing/wildshaping), a bard, a rogue (both focused on out-of-combat abilities), a monk who's going to multiclass as a slayer, and a summoner. Yes, we get a lot of use out of out-of-combat stuff.

So. Anybody think it'd be fun to help?

Grand Lodge

I will suggest you get a trait to allow you to use the Skill Use magic Device.

Feats:
Fey Foundling (This is for your Survival)
Power Attack
Cornugon Smash

For the Last feat it is really up to you and here are a few good Choices:

Extra Lay on Hands- This is better for a Paladin than Toughness

Skill Focus- Intimidate or UMD (if you picked up UMD through a trait)

Weapon Focus or Furious Focus- Up to you which you prefer. I'f you're more about C. Smash I recommend Furious Focus....if your more about Having more of your Iterative attacks hit take Weapon focus.

Vital Strike- I actually like this on slow moving melee types because when you are forced to move you get slightly more damage than you would otherwise.

Unsanctioned Knowledge (if you can swap Wis for Int in you build do it or get +1 int at 8 and take this at 9....OMG is it awesome. Between this and UMD some paladins can get down right Crazy strong.)


Thanks! Not sure about Fey Foundling, though, as my background is pretty set in stone. Skill advice, aside from UMD?

Grand Lodge

If your into the smash feat...intimadate.

If you don't use the smash feat. I think diplomacy is better.

If you like crafting you can take craft skill and pick up master craftsman and make most your own gear for half price.

Some ride skill for your chimera. (Bonded weapon seems better of all the bonds.)

Perception is always nice to have.

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