Phantasy Star Online Homebrew ideas?


Homebrew and House Rules

Liberty's Edge

Howdy!

Now I know there are probably other systems that would probably make a better translation to PSO than Pathfinder... but what im asking is how and what I can do to create PSO experience in Pathfinder.

Essentially what I want to do is keep the same system... except implement a simple dodge/ block system in addition to the normal attack system.

What I have come up with thus far is simple its just BAB + Base Ref Save + (either str or dex mod) + 1d20... and if the total of this beats the attack you dodge/ block it, now this takes the place of your attack of opportunity that turn.

As for the weapons, we are just having all the Photon weapons count as force for base damage, and you can "enchant" them add an elemental effect.

We are making a lot of use from the Numeria Technology Guide for armor and other things.

Any ideas for PSO androids? Neumans? Beasts?

Liberty's Edge

You know, I tried working on a Phantasy Star roleplaying game based on Saga Edition a couple years ago. That might be up your alley, actually. (It was based on the Classic Series instead of the Online Series, but the same stuff shows up in both series; besides, I'm of the opinion that PSOnline takes place 800 years after PSIV anyway.)

Anyway, this is what I (and a couple other people on the Phantasy Star Cave message board, and the Fringes of Algo message board) came up with for numans:

Numans
Sometimes called beastmen, sometimes called Homo novus, numans have an unusual heritage that traces back to the Great Collapse. Though the original prototypes suffered from accelerated aging and premature death, advances in genetic engineering in AW 2284 and AW 2750 have stabilized the numan genome, allowing them to live almost as long as a Palman.

Numans have the following species traits:


  • +2 Dexterity and Intelligence, -2 Wisdom. Numans are agile and, due to their history as genetically modified humanoids, excel at certain mental attributes. However, this genetic modification typically resulted in a sheltered existence.
  • Medium Size: As Medium creatures, numans have no special bonuses or penalties due to their size.
  • Speed: Numan base land speed is 30' (6 squares).
  • Low-Light Vision: Numans can see twice as far as Palmans in low light.
  • Knowledge Base: Numans have a +1 species bonus to two Knowledge skills of their choice. They may reroll any Knowledge checks involving those two Knowledge skills. The new result is final, even if it's worse.
  • Automatic Languages: Numans can speak English.

Liberty's Edge

Snorb wrote:

You know, I tried working on a Phantasy Star roleplaying game based on Saga Edition a couple years ago. That might be up your alley, actually. (It was based on the Classic Series instead of the Online Series, but the same stuff shows up in both series; besides, I'm of the opinion that PSOnline takes place 800 years after PSIV anyway.)

Anyway, this is what I (and a couple other people on the Phantasy Star Cave message board, and the Fringes of Algo message board) came up with for numans:

Numans
Sometimes called beastmen, sometimes called Homo novus, numans have an unusual heritage that traces back to the Great Collapse. Though the original prototypes suffered from accelerated aging and premature death, advances in genetic engineering in AW 2284 and AW 2750 have stabilized the numan genome, allowing them to live almost as long as a Palman.

Numans have the following species traits:


  • +2 Dexterity and Intelligence, -2 Wisdom. Numans are agile and, due to their history as genetically modified humanoids, excel at certain mental attributes. However, this genetic modification typically resulted in a sheltered existence.
  • Medium Size: As Medium creatures, numans have no special bonuses or penalties due to their size.
  • Speed: Numan base land speed is 30' (6 squares).
  • Low-Light Vision: Numans can see twice as far as Palmans in low light.
  • Knowledge Base: Numans have a +1 species bonus to two Knowledge skills of their choice. They may reroll any Knowledge checks involving those two Knowledge skills. The new result is final, even if it's worse.
  • Automatic Languages: Numans can speak English.

ahhh cool

Though when I read that I was possibly thinking of either a +2 Int Boost or a +2 Cha Boost as in the new online series they are excellent forces (casters)

Also any ideas on a more active dodging mechanic? Similar to what I have just posted?

Liberty's Edge

Since I've got this open, I might as well add...

Palmans
Ever since the destruction of the Profound Darkness over eight centuries ago, Palmans have, more than ever, become the dominant life form in the Algo Star System. Since then, old technologies have been rediscovered, new technologies have been created, and space travel, once banned under the rule of Mother Brain, has been reintroduced. But will this lead to Algo's second golden age... or its second dark age?

Palmans follow the same rules as human characters do in the Pathfinder Roleplaying Game Core Rulebook.

(no flavor text for androids, but they have the same stats as they do in the Inner Sea Bestiary.)

Liberty's Edge

Snorb wrote:

Since I've got this open, I might as well add...

Palmans
Ever since the destruction of the Profound Darkness over eight centuries ago, Palmans have, more than ever, become the dominant life form in the Algo Star System. Since then, old technologies have been rediscovered, new technologies have been created, and space travel, once banned under the rule of Mother Brain, has been reintroduced. But will this lead to Algo's second golden age... or its second dark age?

Palmans follow the same rules as human characters do in the Pathfinder Roleplaying Game Core Rulebook.

(no flavor text for androids, but they have the same stats as they do in the Inner Sea Bestiary.)

coolness!

Part of me is thinking of opening up PSO on the dreamcast and just comparing the stats of the different races and seeing about also breaking it down by a common number and trying to come up with stats in that manner to?

Liberty's Edge

Hmm. I'm not 100% sure that'll work- PSO's stats might not correspond 1:1 to PRPG's six stats.

Liberty's Edge

Snorb wrote:
Hmm. I'm not 100% sure that'll work- PSO's stats might not correspond 1:1 to PRPG's six stats.

lol no not a 1:1 ratio

like if the newman/ neuman had a average Physical stat of say 80 starting off and the Palman had a 100...

I would say divined by 10 essentially. i.e.

Neuman/ Newman would thus have as an average of 8 str and 8 con

while the Palman would have as an avererage of 10 str and 10 con

Essentially I am looking to find a number where Palman being the base would have a 10.

RPG Superstar Season 9 Top 16

Seems pretty easy to make a PSO campaign. Just refluff everything.

Humans are humans
Newman are elves
CASTs are androids
Refluff Psionics as techniques

Don't need to make it complicated. Just...don't have firearms target touch AC.

Liberty's Edge

Cyrad wrote:

Seems pretty easy to make a PSO campaign. Just refluff everything.

Humans are humans
Newman are elves
CASTs are androids
Refluff Psionics as techniques

Don't need to make it complicated. Just...don't have firearms target touch AC.

Well I also want to have PSO enter Pathfinder... so having it just be a direct reflection of existing characters is kind of not what I was going for.

Liberty's Edge

This is... quite a bit late, actually. But still slightly relevant!

Just in case people want to play older/younger humans or numans, do this:

Humans in PSOfinder use the half-elf's aging track (considered an adult at 20, middle aged at 62, old age at 93, venerable at 125, can live for an additional 3d20 years after that) from the Core Rulebook. This is to signify advances in medical care from AW 2284 onward.

Numans in PSOfinder use the human's aging track (considered an adult at 15, middle aged at 35, old at 53, venerable at 70, can live for an additional 2d20 years after that) from the Core Rulebook.

Androids in PSOfinder use the elf's aging track, with one minor difference: Androids do not visibly age.

Liberty's Edge

Snorb wrote:

This is... quite a bit late, actually. But still slightly relevant!

Just in case people want to play older/younger humans or numans, do this:

Humans in PSOfinder use the half-elf's aging track (considered an adult at 20, middle aged at 62, old age at 93, venerable at 125, can live for an additional 3d20 years after that) from the Core Rulebook. This is to signify advances in medical care from AW 2284 onward.

Numans in PSOfinder use the human's aging track (considered an adult at 15, middle aged at 35, old at 53, venerable at 70, can live for an additional 2d20 years after that) from the Core Rulebook.

Androids in PSOfinder use the elf's aging track, with one minor difference: Androids do not visibly age.

very thorough ideas, race ages and such, though any ideas on what to do with the races and make them distinctively unique as far as racial features and stats? Essentially I want Numans, Beasts and Androids to not just be Elves or variations there of.

Any Ideas?

Liberty's Edge

Well, I did stat up numans from up above =p

Palmans can use the same racial stats as humans, androids/CASTs can use the same stats as the androids from the Inner Sea Bestiary... not sure about dewmans, but only because I haven't played PSO2.

Liberty's Edge

Snorb wrote:

Well, I did stat up numans from up above =p

Palmans can use the same racial stats as humans, androids/CASTs can use the same stats as the androids from the Inner Sea Bestiary... not sure about dewmans, but only because I haven't played PSO2.

yup you did, but the race would strike me as rather weak as far as racial points go.

Lowlight Vision and Knowledge giving only 2 racial points total I believe as opposed to Elves and humans at about 9 or 10.

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