| Wise Old Man |
"As a full-round action, you can move up to your speed and make firearm attacks at your highest base attack bonus with each loaded firearm you are wielding. You can make these attacks at any point during your movement, and if you are wielding two firearms, you can make the attacks at different points during the movement"
"with each loaded firearm"
Meaning if I have a revolver, I can plant 6 shots into enemies? Because even if you shoot once, it would still be considered a loaded firearm.
"you are wielding"
With the Quick Draw and Gun Twirling feats, you can draw and holster a one-handed firearm as a free action if you have at least 1 Grit. If I can draw a pistol as a free action during my Leaping Shot Deed, isn't that considered wielding the firearm?
| Skylancer4 |
It doesn't make mention of multiple attacks per weapon, just attacks and then goes to say you can do the attacks at different points during the movement.
As it doesn't say you get multiple attacks you are trying to get more than it gives you imo.
As it is a full round action, if the weapon wasn't in your hand "wielding" it when you started, it wouldnt be considered wielded for purposes of the action.
| Cuuniyevo |
It does not specifically say how many shots you're capped at, so I read it as allowing a regular Full Attack, plus movement. I do NOT read it as allowing you to fire more shots than you would normally be allowed in a Full Attack.
With the Quick Draw and Gun Twirling feats, I would allow those shots to be spread across multiple guns (obvious example being a brace of single-shot pistols in your belt), so long as you do not exceed the number of attacks allowed during a Full Attack.
If you were thinking of carrying around several (or a hundred) advanced firearms and emptying all of their magazines in a single round, you oughta be ashamed of yourself. ;p
| Skylancer4 |
I'd say you are giving it more than it is supposed to do.
It is roughly the same as spring attack, but states you can make attacks with weapons wielded, not full attack or multiple attacks per weapon.
That being said it seems to be written as assuming you will be using multiple weapons (bad) and the general setting is emerging firearms (so no revolvers) so that is probably where the confusion is being generated.
In the intended campaign setting, you would have 2 firearms and would have to reload both of them before firing again, which is probably where the expected limitations are for the ability.
| Cuuniyevo |
I agree that's probably the intent, but I think the use of the word "attacks" in relation to the first part of the feat, before multiple weapons are mentioned, could be used as justification for allowing more than one attack per weapon if the weapon allowed for it.
If the intent were to only allow one attack per weapon, it should have read, "As a full-round action, you can move up to your speed and make a firearm attack at your highest base attack bonus with each loaded firearm you are wielding."
It does not say that though, so I think my interpretation is valid.
EDIT: Something to keep in mind is that it has 2-3 prerequisite feats and a downside in the form of automatically going prone at the end, as well as requiring very specific equipment to abuse, access to which is entirely under the control of the GM.
| Wise Old Man |
It does not specifically say how many shots you're capped at, so I read it as allowing a regular Full Attack, plus movement. I do NOT read it as allowing you to fire more shots than you would normally be allowed in a Full Attack.
With the Quick Draw and Gun Twirling feats, I would allow those shots to be spread across multiple guns (obvious example being a brace of single-shot pistols in your belt), so long as you do not exceed the number of attacks allowed during a Full Attack.
If you were thinking of carrying around several (or a hundred) advanced firearms and emptying all of their magazines in a single round, you oughta be ashamed of yourself. ;p
Well, the Gunsmithing feat says I don't need to make a craft check. I'm just following the rules. :P
| Wise Old Man |
I agree that's probably the intent, but I think the use of the word "attacks" in relation to the first part of the feat, before multiple weapons are mentioned, could be used as justification for allowing more than one attack per weapon if the weapon allowed for it.
If the intent were to only allow one attack per weapon, it should have read, "As a full-round action, you can move up to your speed and make a firearm attack at your highest base attack bonus with each loaded firearm you are wielding."
It does not say that though, so I think my interpretation is valid.
Indeed you are right. That was my original thought anyway.
| Skylancer4 |
I agree that's probably the intent, but I think the use of the word "attacks" in relation to the first part of the feat, before multiple weapons are mentioned, could be used as justification for allowing more than one attack per weapon if the weapon allowed for it.
If the intent were to only allow one attack per weapon, it should have read, "As a full-round action, you can move up to your speed and make a firearm attack at your highest base attack bonus with each loaded firearm you are wielding."
It does not say that though, so I think my interpretation is valid.
EDIT: Something to keep in mind is that it has 2-3 prerequisite feats and a downside in the form of automatically going prone at the end, as well as requiring very specific equipment to abuse, access to which is entirely under the control of the GM.
Pretty much the same requirements go for spring attack, so the extra attack anywhere during movement, versus prone make it a wash for me.
As I said, it is (badly) written.
| Cuuniyevo |
It says you don't need a craft check to make early firearms. The feat specifically says advanced firearms and metal cartridges are available only at the GM's discretion. Try to avoid abusing their trust, if they do allow you that access. A Gunslinger can put out great damage without resorting to shenanigans.
EDIT: Wow, what timing. We're all online and tapping away at the same time. xD
| Wise Old Man |
The revolver was just an example.
I would never go as far as using an advanced firearm, when I can dip into titan mauler with jotungrip and dual wield double hackbut's. But that's for another topic. Let's focus on this one.
The peculiar thing about Spring Attack is, like the Leaping Shot Dead, they both share almost the same prerequisites, but are worded very differently. Which leads me to believe that they are not meant to behave the same way.
Edit: I always ask my GM's in full detail, even the fine details that non-researchers do not normally understand. So believe me, it's not about abusing power, it's about understanding newer possibilities. :)
| Skylancer4 |
The revolver was just an example.
I would never go as far as using an advanced firearm, when I can dip into titan mauler with jotungrip and dual wield double hackbut's. But that's for another topic. Let's focus on this one.
The peculiar thing about Spring Attack is, like the Leaping Shot Dead, they both share almost the same prerequisites, but are worded very differently. Which leads me to believe that they are not meant to behave the same way.
Leaping shot is worded to innately be using 2 weapons (and thus attack/s/ as opposed to attack).
Assuming anything else is reading into it and you should be acutely aware of the very high likelyhood of table variation killing your build in PFS.