
Thunder_TBT |

So I made a int focused alchemist rouge that can out put alot of damage
he is supposed to be a mercenary for hire that sates up his shot makes a huge blast then leaves with his victim a pile of ashes
I like the build so far but i think it is missing something
the build so far is
Human
7 str 20 dex 11 con 26 int 10 wis 7 cha
class and archetypes fighter (Unarmed Fighter) Rouge (Sniper, Underground Chemist) Alchemist (Grenadier, Vivisectionist)
Global Level: 1 -- Level: Rogue 1 -- Feats Point-Blank Shot, Precise Shot -- Class Abilities Sneak attack 1d6, Accuracy,
Global Level: 2 -- Level: Rogue 2 -- Feats N/A -- Class Abilities Rogue Talent (Bombs) Chemical Weapons
Global Level: 3 -- Level: Rogue 2, Alchemist 1 -- Feats Exsotic Weapon Proficancy (Double Crossbow) -- Class Abilities Alchemy, brew potion, mutagen, throw anything Sneak attack 2d6
Global Level: 4 -- Level: Rogue 2, Alchemist 1, Fighter 1 -- Feats Improved Unarmed Strike Kirin Style -- Class Abilities N/A
Global Level: 5 -- Level: Rogue 2, Alchemist 2, Fighter 1 -- Feats N/A -- Class Abilities Discovery (Tumor Familiar), Precise Bombs, Alchemical Weapon, Torturer’s Eye
Global Level: 6 -- Level: Rogue 2, Alchemist 3, Fighter 1 -- Feats Rapid Reload-- Class Abilities Sneak attack 3d6, swift alchemy, Cruel Anatomist
Global Level: 7 -- Level: Rogue 2, Alchemist 4, Fighter 1 -- Feats N/A -- Class Abilities Discovery (Explosive Missile)
Global Level: 8 -- Level: Rogue 3, Alchemist 4, Fighter 1 -- Feats weapon focus (Double Crossbow) -- Class Abilities Sneak attack +4d6, Deadly Range uncanny dodge
Global Level: 9 -- Level: Rogue 4, Alchemist 4, Fighter 1 -- Feats N/A-- Class Abilities Precise Splash Weapons uncanny dodge
Global Level: 10 -- Level: Rogue 5, Alchemist 4, Fighter 1 -- Feats Kirin Strike-- Class Abilities Sneak attack +5d6
Magic items:
Hybridization Funnel
Asid flasks x100
alchemist fire x100
bolt x100
+2 Conductive double crossbow
+2 chain shirt
+4 int headband
+4 dex belt
He has an attack routine of
first turn: he casts Targeted Bomb Admixture, uses his Alchemical Weapon to add a flask to one bolt and studies with Kirin style
second turn he uses uses his Alchemical Weapon to add a flask to the other bolt and then loads a bolt then uses his discovery explosive missile to attack
+11 (5 dex+2 enhancement +1 weapon focus +7 bab -4 x-bow) for
2d8+18 + 12d6+48 fire +2d6 acid and 5d6+20d6 fire +10d6 acid
(2d8 Two bolts + (2x1d6+8) + alchemist fires (2x1d6+8) + acids + (2x5d6+16) bombs +16 Kirin style) and with sneak attack of 35d6 (1 bolt +2 alchemist flask +2 acid +2 bombs)
for at total of 2d8 +14d6 + 35d6 sneak attack
so what do you think of the build?
please give me some help
Thanks
Thunder_TBT

Dave Justus |

first, I don't believe you have accounted for the swift action necessary to enter Kirin style.
second, the alchemical weapon special ability of the grenadier would add acid and fire damage to your attacks, but they are not separate attacks, so they wouldn't get sneak attack damage. I also don't believe they get throw anything bonus int damage.
it is questionable whether explosive missile is bonus damage or a bonus attack (like manyshot) but in either case it doesn't seem like you could add sneak attack damage.
Of course I'm not exactly sure on how you are planning on getting sneak attack to begin with with.

Thunder_TBT |

first, I don't believe you have accounted for the swift action necessary to enter Kirin style.
second, the alchemical weapon special ability of the grenadier would add acid and fire damage to your attacks, but they are not separate attacks, so they wouldn't get sneak attack damage. I also don't believe they get throw anything bonus int damage.
it is questionable whether explosive missile is bonus damage or a bonus attack (like manyshot) but in either case it doesn't seem like you could add sneak attack damage.
Of course I'm not exactly sure on how you are planning on getting sneak attack to begin with with.
I do know that activating a style is a swift and because of that he always has it active. My excuse for having it on at all times is that, he is always on guard because he is paranoid so he thinks that every one is after him.
You are right about not getting sneak attack to the fire and acid because it states it is bonus damage, sorry I forgot about that part.
but for the int to damage I am using the underground rouge archetype that states
She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damageand it has no trowing shenanigans that the throw anything ability has. Also the grenadier states that
The alchemical item takes full effect on the next creature struck by the weapon
and the int to damage is part of the effect so it would be added
I do get sneak attack in the bombs because.
1. It is not bonus damage because explosive missile doesn't say it is bonus damage, therefore it is a separate attack,
2. It is not like manyshot. manyshot has a line that says no sneak attack. That line is not in the explosive missile text therefore I do get sneak attack
I do get to sneak attack with splash weapons because of Precise Splash Weapons part of the underground-chemist rouge archetype. Which lets you do sneak attack with splash weapons
sorry for the mistakes
Thunder_TBT

Dave Justus |

I'm not your GM, so best of luck.
I wouldn't allow a style to be active outside of combat. I also don't think that it is very questionable that academical weapon from the grenadier remains a splash weapon. Personally, I would rule that it isn't.
Finally, I wasn't questioning that you could do sneak attack damage with splash weapons, I was questioning how after a couple of rounds into combat you were planning on it being a sneak attack in the first place.