Map List for Gen Con 2015 Adventures


GM Discussion

Paizo Employee 4/5 Developer

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I know that GMs want to know what map products are appearing in the upcoming Gen Con releases, so I have typed up a list of maps used by scenario. With the exception of the quests, each adventure includes at least one custom half-page map.

#6–99:

[[All custom maps]]

#7–00:

Flip-Mat: Ancient Dungeon (circular room side)
Flip-Mat: Arcane Dungeon (large oval room side)
Flip-Mat: Village Square
Flip-Mat: Watch Station (sewer side)
Map Pack: Dungeon Dangers
Map Pack: Evil Ruins

#7–01:

Flip-Mat: Monastery (above-ground)
Map Pack: Rooftops

#7–02:

Flip-Mat Classics: Village Square

#7–03:

Flip-Mat: Hill Country
Map Pack: Dungeon Sites

Phantom Phenomena quests:

Flip-Mat Classics: Tavern (the larger of the two taverns)
Flip-Mat Classics: Woodlands
Flip-Mat: Haunted Dungeon (only the bottom third that includes the entrance, the spider den, and the well)
Flip-Mat: Pathfinder Lodge (the "downstairs" side)
Flip-Mat: Thornkeep (only the 9x14 portion of the Enigma Vaults map that includes area C3 and the immediate hallways)
Map Pack: Shrines

3/5 *

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John Compton wrote:

I know that GMs want to know what map products are appearing in the upcoming Gen Con releases, so I have typed up a list of maps used by scenario. With the exception of the quests, each adventure includes at least one custom half-page map.

** spoiler omitted **

Are any of the custom maps from 6-99 old maps from 3-02 Sewer Dragons of Absolom, some other adventure, or all new?

Dark Archive 4/5 5/5 ****

Thank you, John. Very much appreciated, and I know that it will help the many GMs to get this prepped in time!

I know it helps me to beg, borrow, or steal (ok, maybe not steal), many of the maps that I will need.

Paizo Employee 4/5 Developer

Swiftbrook wrote:
John Compton wrote:

I know that GMs want to know what map products are appearing in the upcoming Gen Con releases, so I have typed up a list of maps used by scenario. With the exception of the quests, each adventure includes at least one custom half-page map.

** spoiler omitted **

Are any of the custom maps from 6-99 old maps from 3-02 Sewer Dragons of Absolom, some other adventure, or all new?

Both are new.

4/5

Two questions -

1) Is there an easy way to print out maps at the right scale? (trying to avoid drawing maps while at GenCon as I tend to run long as is) (especially for the custom maps but also for maps which are now out of print - see below)

2) is there a reason why many of these scenarios use flip mats which are now out of print? If you don't already own them that makes it a bit harder to prep...

Dark Archive 4/5 5/5 ****

Rycault:

1) Use PosteRazor -- I just count the squares, knowing that it is 1" per square, and set the size appropriately.

2) That I cannot help you with :D

4/5 **

Some of the key out-of-print flip maps have been re-released recently.

Dark Archive 4/5 5/5 ****

GM Lamplighter wrote:

Some of the key out-of-print flip maps have been re-released recently.

Flip mats, but not map packs. At least that I am aware of.

I think that the specials used something like 8 or so map packs, and usually for a single room. Makes it really spendy for two tiles...

4/5

Jack Brown wrote:

Rycault:

1) Use PosteRazor -- I just count the squares, knowing that it is 1" per square, and set the size appropriately.

2) That I cannot help you with :D

what is PosteRazor? - I haven't heard of it - looks like the Sourceforge repository for it is down currently. Does it work with modern Mac's? (seems like the last mac version is from 2008)

Liberty's Edge 4/5 5/5

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Jack Brown wrote:
1) Use PosteRazor -- I just count the squares, knowing that it is 1" per square, and set the size appropriately.

I make sure that the map's DPI is set correctly first. I open the image in Irfanview (other image editors are available) and drag out an area to see how many pixels tall/wide it is. For example, if I select an area that's 10 squares by 10 squares on the map, and Irfanview shows that I've selected an area that's 638x643 pixels, I know I then need to set the image as 64 DPI (Image>Information) before saving it and opening in PosteRazor.

PosteRazor then scales the image correctly - no resizing needed.

Lantern Lodge 1/5

I used poster razor just this week for the first time, and I'm finding that as I pull the images from the PDF, a lot of them end up very low quality/grainy after scaling it in PosteRazor. Any help you guys can give for that?

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

For a lot of the maps, there's not much you can do about that. The images are only so big, and so they're going to look grainy when you blow them up to multiple times their original size.

Lantern Lodge 1/5

James McTeague wrote:
For a lot of the maps, there's not much you can do about that. The images are only so big, and so they're going to look grainy when you blow them up to multiple times their original size.

OK, cool, thanks. Makes me feel better that I wasn't messing something up while using the program. The maps are usable, would just be nice to have a little higher quality. Obviously, for some of them, that answer is to actually buy the flip-map, but some of the maps are custom ones for the specific scenario.

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