
Thaago |
Hi everyone,
My players have just hit level 13, and the Paladin wants to add Greater Angelic Aspect to her armor. She took the craft magical arms and armor a while back (and has the +2 CL trait to help), and I suspect the main reason was to be able to add this. The rest of the party didn't object to crafting, of course :P.
My calculation of the cost would be:
4th level spell * CL 10 (lowest CL, though hers is 12)*2000gp*2(its a 1min/lvl spell) + 16,000*1.5 (she has +4 armor and it is the lower cost thing, so it gets the 50% added on) = 184000 GP
If she makes it Paladin specific (which is thematically good imo) then it goes down to 128,800 GP.
I've approximated that in the 4 months of down time it will take to craft this, the players will go up 2 levels, so at that point it would be roughly half of her WBL. A quarter if I let her get away with paying 1/2 total price (if I do I'm totally throwing in a side quest of helping an Angelic being as part of this... hmm perhaps in that case I'll let it help her to craft it to speed things up).
I think this price is appropriate for a buff of this magnitude, but this is the first time I've GM'd a game up through these levels. Its also Paladin specific, and I expect it will help her keep up with the party casters (wizard and druid).
I would really appreciate the opinions of people who have played these levels about whether this sounds fair/fun.
Thanks!

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This is one of those things where just isolating the spell as the only pricing function can cause issues. Also, I would allow the "use for only X discount" with great caution.
On this specific case, I think this is the spell:
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This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.
Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.
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So we have a few mechanics here
-Fly 60 (good) at-will
-DR 10/evil
-grants +4 save vs poison
-Resist fire 10
-Resist electric 10
-Immunity to Acid
-Immunity to Cold
-Immunity to petrification
-Low-light Vision
-Dark Vision 60 feet
-Grants +4 deflection AC and saves from evil sources to all within 20 feet
-Functions as lesser glove of invulnerability 20 foot radius
-Functions as Magic Circle against Evil 20 foot radius
-Truespeech
- Wielded weapons count as Good for DR purposes
That is a giant bag of powers to constantly be in effect (plus whatever lesser spell provides, which I don't have access to at the moment). This may be a situation where they need to be line item prices, using possible similar items as a reference. At work now, so a breakdown is all I can provide. I may be off, that looks crazy strong for the price.