| MSpekkio |
So we just finished Adventure Deck 1 as our duo of Andowyn and Selytiel, and I'm looking for opinions on which Mythic Path to take.
Andoywn took Mythic Trickster (Dex cause duh, and it makes her Int check functional).
I'm looking at Marshal or Archmage which gives us someone with a 'decent' Charisma check. Marshal seems like the safe bet since Strength is Melee and a fine default, but Archmage has a better power (ignore Immunities) and Int applies to a lot of random checks.
Part of my choice paralysis is that I've been pretty lucky with weapons, and unlucky with Spells (all basic).
So what would you do with Seltyiel at the end of AD1?
| First World Bard |
Well, both his roles include a power that involves the Intelligence skill. I would say it depends in part on whether or not you plan on taking those powers. One of them adds INT to his combat checks, so even if you're unlucky with spells, he can benefit from the mythic archmage.
If you're talking about the "Play a Sword to add your Intelligence skill to your combat checks", Mythic Archmage won't actually help with that, since it's still a Strength check and not an Int check. If you go the other route and use Ranged: Int + 2, then yeah Mythic Archmage would help.
Given your party, I'd probably go Marshal, with the expectation to go Spellblade.(Adowyn is going to want all the sweet bows, so might as well double-down on Swords and see where things go with Radiance).
| MSpekkio |
Calthaer wrote:Well, both his roles include a power that involves the Intelligence skill. I would say it depends in part on whether or not you plan on taking those powers. One of them adds INT to his combat checks, so even if you're unlucky with spells, he can benefit from the mythic archmage.If you're talking about the "Play a Sword to add your Intelligence skill to your combat checks", Mythic Archmage won't actually help with that, since it's still a Strength check and not an Int check. If you go the other route and use Ranged: Int + 2, then yeah Mythic Archmage would help.
Given your party, I'd probably go Marshal, with the expectation to go Spellblade.(Adowyn is going to want all the sweet bows, so might as well double-down on Swords and see where things go with Radiance).
Spellsword is the plan (though in another party Marauder + Archmage would be attractive). Marshall is the safer (but boring) choice, Archmange's power is better, and offers some valuable out of combat support. I assume I'd basically balance Strength and Int skill feat's with the Path either way, but I don't know (any no one knows) if we'll need a full stack of skill feats plus the mythic bonus to be functional in the later AD's, or if a more balanced path is viable.
Seltyiel is in a weird spot since he can legitimately choose two different stats as his combat stat and is somewhat setup to balance them.
I may just go with Archmage and see how it plays out for a few scenarios.