Revival of the Stitched(or Stitchling), an undead race that is more along the lines of a zombie


Homebrew and House Rules

Liberty's Edge

This is a revival of a race i posted on the forums before. the thing i have noticed is there are no options in paizo for an undead player race, or a plant race for that matter. they leave you the tool kit but then just kind of leave. I'm going to try to create a undead race that isn't just a zombie or skeleton, starting with my original race idea... the stitched(or stitchling).

The stitched are a product of necromancy like most undead. However, because of sheer luck or an change to the original spell, they maintain their free will and some vestiges of their former personality. This fortunate sentience has helped many to avoid the usual fates of the undead, however the same courtesy is not truly extended to their body. Most stitched are cursed with decay, a rot that will eventually claim their flesh and return them to death. To off-set this, the stitched use a variety of methods of prevent the physical decay of their bodies, often substituting skin, limbs and organs with artificial or natural alternatives, harvesting materials from the dead, or purchasing them from various sources.

Though their exterior is more easily maintained, the internal decay of the stitched is more insidious. without the application of certain preservative chemicals on a daily basis(around 2+ liters daily), their mental and physical state deteriorates, leading often to regression toward more mindless undead behaviour, or insanity. Some have Achieved a cure for their deterioration, but these cures is rare, highly expensive and often very unpredictable.

Most stitched live toward the poorer sectors, where the persecution of the undead is more limited, or in secretive communes that live alongside the general populations but are still restricted by the isolation. Stitched or Stitchling adventurers are often a little unstable but will work themselves to their physical limits(and somethimes beyond) to help their freinds and allies, even if only for personal gain.

Stitched
Type-undead(subtype stitched)-16rp
Size-Medium(or small at choice)-0rp
Speed-Normal-0rp
Ability Score Modifier-Weakness(+2 strength, +2 charisma, -4 wisdom)--1rp
Languages-Standard(Common,Abyssal. Elven ,Infernal, Dwarven, Goblin, Giant, Aklo, Celestial to choose from at high int)-0rp
15rp
Traits-
Fragile limbs (when a stitched takes more than 10+level from a single physical melee attack, make a dc 20 test or else lose either an arm or a leg. losing an arm prevents the use of that limb-until it is reattached or replaced- for any action requires the use of either the hand or any other part of the arm. losing a leg reduces the speed of the stitched by 10ft and provides a -2 penalty to all checks that involve the limb(until it is reattched or replaced). Replacing a lost limb requires spending 50 gold and 1 week to complete(or a craft+ heal check of dc15 each. Reattaching the limb requires having the limb and passing a dc 15 heal)--3rp

Decay (stitched must injest at least 2 litres of presevative fluids (30 gold per liter(or 2x that in similar toxin, or 4x that amount in strong alcohol) every day or suffer from -2 dex, and a cummulative -2 to 1 random mental stat per day. if any of the 3 mental stats reachs 0, the player dies(charisma), becomes a hostile undead zombie(intelligence), or becomes an hostile stitched under the control of the gm. penalties to mental stats are removed with remove

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