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I've seen this ruling before but I spent several hours looking for it last night on the FAQ. I want to see the exact wording so I can make sure this build works. The basic wording is "If a class feature does exactly the same thing as another class feature, it counts as that class feature."
If anyone has a link that would be greatly appreciated.

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It's not a faq, it's a quote from SKR found HERE
If it walks like a duck and quacks like a duck, it's probably a duck. If you line up Daffy Duck, Donald Duck, Duckman, and Howard the Duck, from a game standpoint it makes sense that a +1 duck-bane arrow is going to do +2d6 damage in addition to normal arrow damage if you shoot any of them, because they're all ducks. And if you shot that arrow at "Duckie" from Pretty in Pink, it wouldn't get any bonus damage, because he isn't a duck. And you should be able to see why those first four are ducks and the last one isn't.
Also, class feature isn't a technically defined game term. It's a heading above almost everything that any given class has. A life oracle's channel feature (though it isn't called channel energy) is found under that header.