Forgotten realms Campaign *Homebrew*


Conversions

The Exchange

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I been thinking about doing a homebrew campaign of the forgotten realms. I was thinking of using some of the pathfinder rules because it simplifies skills compared to the v3.5. But I got loads of v3.5 stuff. Im new as a Gm and started looking at Modules to help me get started.
I got a list of pros and cons.

First option: Pathfinder rules:
Pros:
-Adds more races and classes to play with.
-Simplified skill system.
Cons:
-New to the system (especialy as a GM).
-Conveting old forgotten realm's moldues.

Second option: Version 3.5:
Pros:
-Familular with it.
-Have like many books to support players handbook.
Cons:
-Lacks races and classes to play with without destoying the game.
-Skills are out of control. When it comes to calculating total skill ranks.

Third option: merge rules.

Grand Lodge

Converting modules from 3.5 isn't really that hard, and it's one of the best ways of teaching yourself Pathfinder. I strongly suggest going that route.

As far as your 3.5 material, find the stuff you like best and convert it. If you look at Pathfinder's expansions you'll see that many of them covered targets that 3.5 took aim at, but did a much better job.

The Exchange

Will i be able to use all of the pathfinder classes?


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Totally.

Some adaptation is necessary with Domains; many FR domains were added in Pathfinder, but are a little different, and there are still a few FR domains missing. Though between all the PF books and the subdomain rules in Advanced Player's Guide, you have almost all of them.

The smoothest way to do it is to convert over to PF, it has lots of support, and is not that far from 3.5. Regarding running modules; converting main NPC's is probably worth your time, but you can run everything as is by just treating 3.5 CRs as one or two lower in PF. Or, just give all the critters +2 to everything, and adjust as needed.

I recently sat down to make notes on what I would need to adapt and write house rules for, to adapt FR to PF. All I came up with was the aforementioned Domain issue.

FR is great, and Pathfinder is good too. Good luck and good gaming.

Sovereign Court

Something to keep in mind, Pathfinder went the archetype (basically alternate class features) route more than prestige classes. I remember that FR had many prestige classes, you might want to consider looking at the prestige classes and see if they even deserve to be converted as prestige classes or simply made into archetype.

From the top of my head:

-stormlord of Talos can safely be ignored as a prestige class, as between the storm druids, storm domain for clerics or stormborn sorcerer...you have a wide range of choices.

-Nightmask deathbringers: Just use Stygian Slayer (A slayer archetype).


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Eltacolibre wrote:

Something to keep in mind, Pathfinder went the archetype (basically alternate class features) route more than prestige classes. I remember that FR had many prestige classes, you might want to consider looking at the prestige classes and see if they even deserve to be converted as prestige classes or simply made into archetype.

From the top of my head:

-stormlord of Talos can safely be ignored as a prestige class, as between the storm druids, storm domain for clerics or stormborn sorcerer...you have a wide range of choices.

-Nightmask deathbringers: Just use Stygian Slayer (A slayer archetype).

Don't forget Oracles of Wave and Oracles of Wind....

But, yeah. Sorry, I'm so used to Pathfinderization, I take things for granted. Not very good for advising.

One of the key differences between D&D 3.5 and PF is that in PF you stay with your class more. It is not only beneficial to stick with a class as long as possible, but it actually decreases power (usually) to go Prestige. There are still some Prestige classes, and some are even worthwhile, but by and large there is a reason to finish a class progression.

When I think about converting something like FR, I don't mean take the Purple Dragon Knight and convert it to PF. (Btw, PF did away with all 5 level Prestige classes, as they are sort of like system condoned dipping, and they wanted to discourage that.) Instead, I look at what the class (or critter, or NPC, or whatever) does, and try to imagine it and reskin or build it in Pathfinder.


I don't think of any Pathfinder class that wouldn't fit in the Realms . . . Gunslingers would be limited to Gondsmen, I believe, but would still work.

The Dreamscarred Press Psionics would also fit, as the Realms does have psionics.


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KahnyaGnorc wrote:

I don't think of any Pathfinder class that wouldn't fit in the Realms . . . Gunslingers would be limited to Gondsmen, I believe, but would still work.

The Dreamscarred Press Psionics would also fit, as the Realms does have psionics.

The Realms has Psionics because D&D had Psionics. It's always been a funny fit. And now, Paizo to the rescue! With Occult Adventures, Pathfinder gets magic of the mind. It nicely fits where Psionics used to, and it fits even better with magic.


Can'tFindthePath wrote:
KahnyaGnorc wrote:

I don't think of any Pathfinder class that wouldn't fit in the Realms . . . Gunslingers would be limited to Gondsmen, I believe, but would still work.

The Dreamscarred Press Psionics would also fit, as the Realms does have psionics.

The Realms has Psionics because D&D had Psionics. It's always been a funny fit. And now, Paizo to the rescue! With Occult Adventures, Pathfinder gets magic of the mind. It nicely fits where Psionics used to, and it fits even better with magic.

Psionics is magic of the mind, and it fits narrative fantasy better with a pool of energy to draw from and the ability to push oneself to increase the power of the magic (augments, overchannel, etc.) than Vancian magic does. Also, Dreamscarred has done a wonderful job on the system for Pathfinder.

We can agree to disagree on this.


KahnyaGnorc wrote:
Can'tFindthePath wrote:
KahnyaGnorc wrote:

I don't think of any Pathfinder class that wouldn't fit in the Realms . . . Gunslingers would be limited to Gondsmen, I believe, but would still work.

The Dreamscarred Press Psionics would also fit, as the Realms does have psionics.

The Realms has Psionics because D&D had Psionics. It's always been a funny fit. And now, Paizo to the rescue! With Occult Adventures, Pathfinder gets magic of the mind. It nicely fits where Psionics used to, and it fits even better with magic.

Psionics is magic of the mind, and it fits narrative fantasy better with a pool of energy to draw from and the ability to push oneself to increase the power of the magic (augments, overchannel, etc.) than Vancian magic does. Also, Dreamscarred has done a wonderful job on the system for Pathfinder.

We can agree to disagree on this.

The exact same can be said of Magic in general. I don't prefer Vancian, but it works, and it's built into the system. Adding Psionics with points has never been equitable as an add-on. Now, if you do the same kind of pool for other magic, then that's cool.

Point is there is a Paizo Pathfinder 'magic of the mind' book coming out, and it'd be easy to use that.

Agreeing to disagree is fine with me.

Liberty's Edge

Yeah most the domains are converted. Except the 3.5e Moon domain

If you use 3.5 stuff add the simple advanced template to the bad guys as it mentions in the Gamemastery guide. There's nothing that prevents you from using the Forgotten Realms setting with the rules. I did for a short campaign.

Check out the Tome of Horrors. It should have a lot of creatures from previous editions so you won't have to convert. But quite a few things like dread guards haven't been done though in Pathfinder rules though.


Qstor wrote:

Yeah most the domains are converted. Except the 3.5e Moon domain

If you use 3.5 stuff add the simple advanced template to the bad guys as it mentions in the Gamemastery guide. There's nothing that prevents you from using the Forgotten Realms setting with the rules. I did for a short campaign.

Check out the Tome of Horrors. It should have a lot of creatures from previous editions so you won't have to convert. But quite a few things like dread guards haven't been done though in Pathfinder rules though.

True, but as I mentioned, if you utilize sub-domains you can cover just about everything. Darkness Domain - Moon Sub-Domain.

I forgot about the advice in the GMG. The +2 to everything I suggested is just the real simple template, and you can apply it on the fly. It works.

But, yeah. The Game Mastery Guide is good.

Keep forgetting to say: Don't worry that a lot of these details are spread throughout all the books. d20pfsrd.com is your friend. It's all there, with a search engine.

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