| Jodokai |
So a few threads combined to give me this idea for a Bard:
Human bard (dawnflower dervish) 4/monk (master of many styles) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Ultimate Combat 59)
LN Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 41 (5d8+13)
Fort +5, Ref +9, Will +6; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee +1 scimitar +7 (1d6+4/18-20) or
. . unarmed strike +3 (1d6)
Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1), battle dance: inspire courage, stunning fist (2/day, DC 12)
Bard (Dawnflower Dervish) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—mirror image
. . 1st (4/day)—cure light wounds, expeditious retreat, saving finale[APG] (DC 14), vanish[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 13), mage hand, message, read magic
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Statistics
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Str 10, Dex 17, Con 14, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +3; CMD 16
Feats Bodyguard[APG], Combat Reflexes, Dervish Dance[ISWG], Improved Unarmed Strike, Lingering Performance[APG], Snake Fang[UC], Snake Style[UC], Stunning Fist
Traits community-minded (rahadoum), helpful
Skills Acrobatics +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perform (oratory) +11, Perform (wind instruments) +10, Sense Motive +11, Spellcraft +6
Languages Common
SQ battle dance, fuse style, masterpieces (battle song of the people's revolt, triple time), versatile performance (oratory)
Other Gear +1 scimitar, 150 gp
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Special Abilities
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Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Battle Song of the People's Revolt (Paired Opportunists) Grants chosen feat to all allies within 30 ft. who can hear you.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Community-Minded (Rahadoum) Any morale bonus you bestow upon allies lasts 2 extra rounds.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Helpful Aid another grants allies a +3 bonus (instead of usual +2).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (2/day, DC 12) You can stun an opponent with an unarmed attack.
Triple Time Your lively cadence puts a spring in the step of weary marchers.
The general idea is that he give everyone in the party the Paired Opportunist feat, so any time anyone in the party gets attacked, everyone gets an AoO because of the Bard's Bodyguard feat. The Bard has Snake style, so if he's the one that gets attacked, and the bad guy misses, everyone gets an AoO.
I went with Dawnflower Dervish because I need an empty hand anyway (Snake Style) and this gave me one of the best feats in the game for free. My unarmed strike probably won't hit very often, but it doesn't really need to, just need to make the AoO not hit with it.
I plan on taking another level of Monk, with the bonus feat it seems silly not to. Combining two style feats at the same time seems like a good idea, but which style should I go with? I was thinking just Dragon so I can charge and get adjacent to the fighters, maybe Crane to make sure I don't get hit, but not sure about that. Anyone have any advice on style or in general?
| Cuttler |
It's an interesting concept.
However, just want to raise a potential issue depending on your DM. Bodyguard doesnt provoke AoO, it lets you use one to make an Aid another action..
here's an exemple:
bodyguard & paired opportunist
There are a bunch of other threads on those feats...just have a look and make sure it works with your DM first...
| Jodokai |
It's an interesting concept.
However, just want to raise a potential issue depending on your DM. Bodyguard doesnt provoke AoO, it lets you use one to make an Aid another action..
here's an exemple:
bodyguard & paired opportunistThere are a bunch of other threads on those feats...just have a look and make sure it works with your DM first...
Yeah I can see the argument, but for my purposes let's assume it works.