
Human Puppet |

Im in charge of a one-shot. I dont usually GM, although i have before, and im an experienced player. Basically when not all the members of our usual campaign can make a scheduled session, we take it as a chance for the usual GM to be a player, and i take over for a "one-shot" game for the remaining people that come. We usually have 5 players+GM each session, so this will be 4 players + me.
My idea for this session is werewolves. Its overdone, i know, but its not the badguys that interest me. I like to explore elements of game-play when i GM, since i dont get to do it all that often. This time, my goal is to give as little info as possible, ie keep things a mystery, while giving off an unsettling vibe from everyone the PC's talk too. Its also going to be very isolated, maybe the mountains, so theres little chance of them going off-track, while giving them one sessions worth of exploring available so they choose to use it.
So far my thought process has been largely influenced by the movie "The Village" and Little Red Riding Hood(Once upon a time version). The first one is the feeling i want to give, the second the general story arch setup.
Any advice about past experience in this area, or any ideas you fine people have in terms of actual game-play related stuff i can add. One thing i pride myself on is story telling, so im confident in that, but i want actual mechanics i can add. Thanks in advance

Human Puppet |

There was recently a very similar thread (similar title, even, coincidentally) if you want to browse it first. It's kinda short, but can give you a starting point." Here.
this thread is fantastic
thanks! i dont get on the forums all that often