How many ways to Deny Dex?


Advice


How can I make an enemy flat footed?

Strike from Invisible-
High initiative makes me go first in combat (only works the first round I believe- but fairly reliable)-
Immobilize target-

What else?

I also realize that unconscious and sleeping targets are also Flat Footed, but they are already Helpless and if I am able to get them that far then... well... I mean there isn't MUCH more gain to be had by their FF status.

Help is much appreciated :)


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Flat-footed and denied a Dexteriyy bonus to AC are subtly different.

Sczarni

HERE are a few.


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There are some magic items as well...

ACROBATICS
A creature is flat-footed when using Acrobatics to cross narrow surfaces or uneven ground.

BLINDED
A blinded creature looses it's Dexterity bonus to AC.

BLUFF
A creature can be denied it's Dexterity bonus to AC by an opponent using Bluff to feint in combat.

CLIMB
A creature looses it's Dexterity bonus to AC when using Climb.

COWERING
A cowering creature looses it's Dexterity bonus to AC.

FLAT-FOOTED
A flat-footed creature looses it's Dexterity bonus to AC.

HELPLESS
A helpless creature is treated as having a Dexterity of 0, and rogues can sneak attack it.

INVISIBLE
An invisible attack can ignore it's opponent's Dexterity bonus to AC.

PARALYZED
A paralyzed creature is helpless.

PETRIFIED
A petrified creature is unconscious.

PINNED
A pinned creature creature looses it's Dexterity bonus to AC.

STEALTH
A creature can use Stealth to cause opponents to be unaware of it.

STUNNED
A stunned creature creature looses it's Dexterity bonus to AC.

SWIM
A creature that fails a Swim check might becomes off-balance and lose it's Dexterity bonus to AC.

UNCONSCIOUS
An unconscious creature is helpless.


I think the question was supposed to be called how to make people flat footed, as stated in the text. However, that is an impressive list of things that deny dex bonus!

If the goal was to flat foot for sneak attacks, check this too:

http://www.enworld.org/forum/showthread.php?314586-How-do-your-rogues-get-t heir-sneak-attacks-in

Sczarni

Julix wrote:
Fixed your link for you


Julix wrote:

I think the question was supposed to be called how to make people flat footed, as stated in the text. However, that is an impressive list of things that deny dex bonus!

If the goal was to flat foot for sneak attacks, check this too:

http://www.enworld.org/forum/showthread.php?314586-How-do-your-rogues-get-t heir-sneak-attacks-in

I understood the question. However, knowing when a creature can cause itself to lose its dex bonus can be helpful for the tactically minded player.


All very helpful. Thank you.

I am not sure I understand the different... If you are denied your dex aren't you considered flat footed?


No. Not the same thing. Think of it like frightened vs shaken. Flat-Footed is a more severe case of being denied dex.

Flat footed includes denying dex, but it also means you can't take AoOs. (With Combat Reflexes, you can take AoO's while flat footed though).

Denied Dex enables sneak attack, which is why people normally want that situation.


What's in the box? wrote:

All very helpful. Thank you.

I am not sure I understand the different... If you are denied your dex aren't you considered flat footed?

No.

Being flat-footed makes you lose your dex bonus. Nowhere in the rules does it say the reverse is true.

Grand Lodge

Nobody mentioned Feint. Succeeding on a feint check will deny your enemy dex to AC for one round (against you only).

Improved Feint allows you to do so as a move action, meaning your roguish friends could 5-foot up into position, feint, and (if successful), roll against Dexless AC and get sneak attack.

Against humanoids, Feint almost always works at low levels - especially if you've got max ranks in Bluff, a decent CHA score, and a feat to bump it a little. DC is

10+BAB+wis (or 10+Sense Motive if trained and better)

So at L5 with CHA 12, facing CR7 enemies with 8HD:

Bluff - 12: 5[ranks] + 3[Class skill] + 1[CHA] + 3[Skill Focus]
Enemy DC - 19:10+8[BAB]+1[WIS]
You need to roll: 7 or better. And if you're specifically building to feint, you would pump that CHA a little more, making it even easier.

Enemy with full sense motive and class skill: 21
You need to roll: 11 or better.

It gets harder if the creature is not humanoid, harder against animal intelligence (1-2), and impossible against mindless (-), but I still think it's a highly useful ability.

Grand Lodge

What's in the box? wrote:

All very helpful. Thank you.

I am not sure I understand the different... If you are denied your dex aren't you considered flat footed?

That misconception probably exists because you can just use the "Flat Footed" AC to calculate. (It's just easier, because Flat Footed AC is your AC with your Dex removed.) But no, being denied dex does not make you flat-footed.

Grand Lodge

Ciaran Barnes wrote:

BLUFF

A creature can be denied it's Dexterity bonus to AC by an opponent using Bluff to feint in combat.
tchrman35 wrote:
Nobody mentioned Feint.

Grand Lodge

claudekennilol wrote:
Ciaran Barnes wrote:

BLUFF

A creature can be denied it's Dexterity bonus to AC by an opponent using Bluff to feint in combat.
tchrman35 wrote:
Nobody mentioned Feint.

<hangs head> My bad :) I looked specifically for "feint," not "Bluff", and I only skimmed the all-caps headings.

As an aside, it's entirely possible to take a feat to use acrobatics to feint instead of bluff.


TGMaxMaxer wrote:
Denied Dex enables sneak attack, which is why people normally want that situation.

Was tired. Should have looked it up. I misremembered that it somehow doesn't - but now I realize that was grappling - which costs you more than your dex if your dex is low, but still you are somehow not sneak-attack-able...


What's in the box? wrote:
I am not sure I understand the different... If you are denied your dex aren't you considered flat footed?

Being flat-footed -typically- only happens at the beginning of combat. You stop being flat-footed the fist time you get to act. The difference between FF anf losing dex to AC is that being FF also means you cannot make attacks of opportunity.

As always, these are the general rules, and there are always exceptions.


Ah,sorta an "all squares are rectangles but not all rectangles are squares" thing.

Sovereign Court

I did this about 5 years ago... it's no doubt incomplete by now but I welcome anyone coming to edit it out (to update my records... ;) )
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SNEAK ATTACK WORKS IF:

1. Target loses its Dex bonus. Instances when one can lose his dex bonus:

blinded (includes creatures in areas of darkness without darkvision)
cowering
feint (see Bluff skill)
flat-footed
lifting double your max load off the ground
off balance in the water
pinned
stunned
vs. impromptu sneak attack
vs. invisible opponents
vs. non grappling opponents when pinning someone else

2. Target is flanked.

3. Target is helpless (paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy).


If the target is flanked by allies could a 3rd person use a ranged attack for sneaky dmg?

Sovereign Court

What's in the box? wrote:
If the target is flanked by allies could a 3rd person use a ranged attack for sneaky dmg?

No - you have to be involved in the flank. That's why if you want to be a ranged stealthy sneak attack character - you're generally better off going ninja than going rogue. A ninja can go invis to get ranged sneak attack - a rogue generally has to melee after the first round unless they're using the tricky/limited sniping rules.

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