suggestions on where to set a new game


Lost Omens Campaign Setting General Discussion


about to begin crafting a home brew thieves' guild-oriented game. Looking for suggestions on what city would be a natural fit for the game, with a vibrant published and available map, setting fluff, but not overwhelmed by too much impact with adventure path events.
Looking for a decent sized urban environment.

All suggestions are welcome.


Corentyn has a published map and would seem to fit the bill. It's "perched on the edge of two seas and at the heart of every major trade route," which would make it a natural for criminal activity, but it doesn't appear in a lot of product otherwise.

Grand Lodge

I'd strongly suggest Riddleport. it's corrupt as hell, and has all sorts of fantastic set pieces to work with.

Dark Archive

I second Riddleport (featured in the first two parts of Second Darkness, but not heavily impacted by its higher-level later parts). The place is made for thieves/gangs and has lots of interesting stuff in and around it.

If you're looking for a bigger city, Absalom also works (and has its own sourcebook). It's got room for plenty of guilds and lots of intrigue, and its the place the god of thievery/murder/poison ascended.

If you're looking for exotic and weird, there's also Kaer Maga (which also has its own sourcebook), which is filled with non-humans, odd and shady groups, and plenty of ruins.

Those three are probably the best bets for it, imo.

Daggermark gets my a fourth quasi-sub-vote in that it'd be a cool place to run that sort of game, but it lacks a published map so far as I remember.


Depending on if you like guns or not, Alkenstar might be fun. Plus, you have Skyside which DOES have magic and you have Smokeside that is dead magic. So, that makes Smokeside a much more run down place, just the very place for a thieves guild to hang out where the wizards can't just scry for them. Then you have lots of smuggling you can do up and down the Ustradi River.

Not that I condone any of this, it's just what I see going on every day in Alkenstar.

Paizo Employee Developer

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MC Templar wrote:

about to begin crafting a home brew thieves' guild-oriented game. Looking for suggestions on what city would be a natural fit for the game, with a vibrant published and available map, setting fluff, but not overwhelmed by too much impact with adventure path events.

Looking for a decent sized urban environment.

All suggestions are welcome.

Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)


Adam Daigle wrote:
MC Templar wrote:

about to begin crafting a home brew thieves' guild-oriented game. Looking for suggestions on what city would be a natural fit for the game, with a vibrant published and available map, setting fluff, but not overwhelmed by too much impact with adventure path events.

Looking for a decent sized urban environment.

All suggestions are welcome.

Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)

Yep! While I am now running the module, I originally bought Wardens of the Reborn Forge solely for the "Alkenstar Gazetteer" and map of the city. :)

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