thistledown
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Can someone walk me through how the double weapon guns work? I'm talking about the Dagger Pistol, Sword Cane Pistol, Axe Musket, etc. I've never looked at them before, since the damage is less, but now I have reason to.
When I'm not using the gun portion, so I follow all the things on the base weapon? Ie, use the regular sword cane rules and stats for the sword cane pistol?
How does enchanting work? I'm looking at (for instance) a Sword Cane Pistol with +1 Agile Answering on the sword part and +1 Reliable on the gun part.
Do they count as a double weapon for attacking or just for enchanting?
| Trekkie90909 |
They all have a line like this "It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon."
So to answer part of your question you pay separate costs for the purposes of enchanting. You'd need to give (for instance) the dagger a +1 enhancement bonus before adding agile and answering, then you'd need a separate +1 on the gun to get the reliable.
Yes, when not firing the gun it can be used as whatever the base weapon is (battleaxe/dagger/etc).
To clarify the guns are not double weapons (you can't twf with them to stab someone in melee and fire the gun with your off hand), they are just treated like double weapons for the purposes of masterwork and magical upgrade costs.
I would personally rule that you can throw the dagger pistol as a dagger, but the weapon description says it's the combination of a "coat pistol, and a blade." And I don't believe a 'blade' has an entry in the weapon table. It's clear from the item name what the intent was.