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Weapons
2-Handed
Axe
Basic
Bludgeoning
Bow
Chain
Club
Dart
Elite
Finesse
Firearm
Hammer
Healing
Knife
Mace
Magic
Melee
Offhand
Pick
Piercing
Polearm
Ranged
Reliable
Scythe
Slashing
Sling
Spear
Staff
Swashbuckling
Sword
Spell
Acid
Arcane
Attack
Basic
Bludgeoning
Cold
Divine
Electricity
Fire
Force
Healing
Magic
Mental
Poison
Armor
Aquatic
Arcane
Basic
Elite
Fire
Firearm
Heavy Armor
Light Armor
Magic
Offhand
Shield
Swashbuckling
Item
Accessory
Acid
Alchemical
Aquatic
Arcane
Attack
Basic
Book
Clothing
Divine
Elite
Gambling
Healing
Liquid
Magic
Object
Piercing
Ranged
Sihedron
Staff
Swashbuckling
Tool
Wand
Ally
Alchemist
Angel
Animal
Arcane
Aristocrat
Assassin
Automaton
Bard
Basic
Captain
Cleric
Demon
Divine
Dragon
Druid
Elf
Elite
Enshrouded
Fighter
Genie
Giant
Gnome
Goblin
Half-Elf
Half-Orc
Halfling
Hireling
Human
Lycanthrope
Magic
Marid
Major
Nereid
Noble
Nymph
Oni
Outsider
Pirate
Pixie
Ranger
Rogue
Sage
Scout
Shipbuilder
Shopkeeper
Smuggler
Sorcerer
Spy
Surgeon
washbuckling
Tengu
Thug
Veteran
Warrior
Wizard
Loot
Accessory
Acid
Alchemical
Aquatic
Arcane
Attackic
Clothing
Divine
Elite
Gambling
Healing
Liquid
Magic
Object
Piercing
Ranged
Sihedron
Staff
Swashbuckling
Tool
Wand
Barrier
Basic
Veteran
Human
Animal
Cultist
Goblin
Pirate
Undead
Zombie
Alchemical
Arcane
Cache
Cold
Curse
Druid
Electricity
Elite
Fire
Lock
Magic
Mental
Obstacle
Poison
Skirmish
Task
Trap
Weather
Henchmen
Alchemist
Angel
Animal
Arcane
Aristocrat
Assassin
Automaton
Bard
Basic
Captain
Cleric
Demon
Divine
Dagon
Druid
Elf
Elite
Enshrouded
Fighter
Genie
Giant
Gnome
Goblin
Half-Elf
Half-Orc
Halfling
Hireling
Human
Lycanthrope
Marid
Mayor
Nereid
Noble
Nymph
Oni
Outsider
Pirate
Pixie
Ranger
Rogue
Sage
Scout
Shipbuilder
Shopkeeper
Smuggler
Sorcerer
Spy
Surgeon
Swashbuckling
Tengu
Thug
Veteran
Warrior
Wizard
Villain
Alchemist
Angel
Animal
Arcane
Aristocrat
Assassin
Automaton
Bard
Basic
Captain
Cleric
Demon
Divine
Dragon
Druid
Elf
Elite
Enshrouded
FIghter
Genie
Giant
Gnome
Goblin
Half-Elf
Half-Orc
Halfling
Hireling
HUman
Lycanthrope
Marid
Mayor
Neried
Noble
Nymph
Oni
Outsider
Pirate
Pixie
Ranger
Rogue
Sage
Scout
Shipbuilder
Shopkeeper
Smuggler
Socerer
Spy
Surgeon
Swashbuckling
Tengu
Thug
Veteran
Warrior
Wizard
Monster
Aberration
Admiral
Alchemist
Animal
Aquatic
Aristocrat
Assassin
Bandit
Barbarian
Bard
Basic
Bugbear
Bunyip
Cannibal
Captain
Charau-Ka
Cleric
Conjurer
Construct
Cougar
Cultist
Cyclops
Demon
Devil
Dragon
Dwarf
Elemental
Elf
Elite
Evoker
Fey
FIghter
Gargoyle
Ghast
Ghost
Ghoul
Giant
Goblin
Golem
Gunslinger
Hag
Halfling
Half-Orc
Harpy
Hellknight
Hobgoblin
Human
Illusionist
Incorporeal
Kobold
Lamia
Lich
Lycanthrope
Manticore
Merfolk
Monk
Mummy
Mutant
Naga
Necromancer
Nymph
Ogre
Ogrekin
Ooze
Oracle
Outsider
Pirate
Plant
Ranger
Revenant
Rogue
Scout
Siren
Skeleton
Smuggler
Sorcerer
Spider
Spymaster
Swarm
Tengu
Transmuter
Treant
Troll
Undead
Vampire
Veteran
Warrior
Wererat
Wight
Wizard
Worm
Xulgath
Yeti
Zombie

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Alright HERE'S the sheet. If you would like to have editors access to add traits feel free to contact me with your Google account.

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Don't expect to see a lot of new traits that existing characters "should" care about. To take your "Familiar" example, if we added that trait to allies in Mummy's Mask, characters in familiar-using classes from the first three APs and the first dozen-plus class decks wouldn't be able to interact with them, even though they "should" be able to.