Scythe Tree Wood


Kingmaker


My players just killed the scythe tree from book 2. One of my players is asking if its wood has any interesting properties beyond that of normal wood. Has anyone done anything interesting with the scythe tree wood, or does anyone have any interesting ideas?


How about being able to make a haunted building out of it. The thickly armoured wood means you only need a very thin layer to make a solid building (so reduced BP cost), but the downside that it periodically screams at passerbys (perhaps an Unrest check?)


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Personally, I'd go with the tree as a whole being normal, but being able to
'harvest' the scythe branches to create weapons for druids more like normal
swords. (effectively treat as ironwood or similar)

I think that 1 tree is too little to put to any effective use in a building,
you'd need whole groves of the things to do anything such... & then you'd have
the moral conundrum of killing sentient beings to harvest their wood...


Thanks for he suggestions. I'm inspired by Reverse's comment about it being haunted to have an NPC theorize that only something foul could be made from it, but Philip's point about its size is well taken. I think I'll see if the PCs pursue using the wood, and see what they try to make from it.

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I'll toss an idea in, the wood screams when you burn it makes DC -10 perception checks. Some use the wood as an alarm system with strategically placed torches.


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Andostre wrote:
My players just killed the scythe tree from book 2. One of my players is asking if its wood has any interesting properties beyond that of normal wood.

Are they thinking interesting properties along the lines of Darkwood, as a special material for crafting items with?

The tree hates (certain) fey, so perhaps its wood could be used to craft Fey-bane arrows or other wooden Fey-bane weapons at a discount.

If the players don't have Craft Magic Arms and Armour to take advantage of that...:
... the Old Beldame does.


GM_Solspiral: That's an awesome idea, but I just portrayed the scythe tree as silent throughout the entire battle, so....

RobRendell: Great idea!

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