Custom Class Magical Girl


Homebrew and House Rules


Here is a custom class I've been working on for a while. It's in a pretty good place I think, but I would love some feedback from other players. Thanks! Magical Girl


"Sorry, the file you have requested does not exist."

RPG Superstar Season 9 Top 16

File doesn't exist. Make an actual link.


Look below and find "How to format your text", then click on SHOW. If you're quick, you can edit the original post before its too late.


LINKED!

Linkified for you.


Thanks, missed that part.


Your intro is kind of strange. Instead of describing what the class is in relation to other classes, I suggest simply describing what it is. Since you state that not all magic girls are girls, perhaps a name change is in order.

You describe it as a fighter class, similar to the fighter or rogue, yet you give them the base attack bonus of a wizard. Thats a contradiction. Speaking of BAB, in Pathfinder a class's hit points are usually tied directly to it's BAB. 1/2 BAB = d6 HP, 3/4 BAB = d8 HP.

This is a pet peeve of mine, but your chould refer to ability scores as abilitiy scores, instead of refering to them as "stats". Stats would more clearly describe an overall layout of a creature's numeric bonuses and other specific abilities.

So, magic power? What does it do? You don't need to define that specifically, but please mention at least in general terms what the pool is for.

The "Device" class feature seems to be pretty prominant in the class, but it is not mentioned in the introduction at all. It should be introduced there. Also, in the class feature itself, I suggest it begins by describing what the device is used for, instead of just how to make a choice that can't be changed. Start with an overview of the device, so we actually have a frame of reference.

RPG Superstar Season 9 Top 16

Before I proceed, let me tell you that designing classes is really, flippin' hard. I worked on two classes for months and still haven't finished them because I wasn't satisfied with them. So, I apologize if I sound harsh with my criticism.

1) This looks like a first draft. It's kind of difficult to follow what the class does. The ability descriptions being out of order also does not help with that (abilities are typically ordered by what level you receive them).

2) From what I can tell, it's a 1/2 BAB, non-spellcasting class with talent abilities as the main focus of their class features. I find it really weird that this is a "magic girl" class that's supposed to be a fighter. However, they have a 1/2 BAB and cannot actually cast spells. Even a little bit of spellcasting could help round out the class.

3) In Pathfinder, a class's BAB is directly tied to their Hit Die. A class with a d8 Hit Die should have a 3/4 BAB. Your class has a 1/2 BAB.

4) The device seems like an iconic part of the class and yet it seems to have little impact on it.

5) It's not clear what Device Enhancement actually does. It does not really give the class any ability. You honestly could just say they receive item creation feats at appropriate levels, similar to an arcane bonded item. In fact, it might be better just to make the Device work like an arcane bonded item.

6) Super minor nitpick: You technically can't "enchant" an item. Enchantment is a school of magic involving manipulating the mind and items are (usually) mindless.

7) I'm having trouble following what the blasters do. The description mentions that they can shoot at creatures, but I can't figure out how much damage they do or what action is it to fire them. I had to reread the math of the finishers several times.

8) "Formula" strikes me as an odd name for a "magic girl." Maybe "technique" would be better?

That's the feedback I got for now. Admittedly, I haven't looked over the formulas in detail. I think the overall structure and the core class features should be looked at before going into them.


Heya.

Reply, First part : the class

- Magical Power : The fact that this pool doesn't scale with level is strange. The only thing that doesn't make it underpowered is the fact that the use of this pool is circumstancial.

- Device : the effects of the device seem pretty underwelming. It may grant a weapon proficiency, can gain magic abilities like a wizard bonded object, and that's it. It is not necessary for the Transformation Sequence nor the ACS Blaster Limit. It looks like it's linked to Device Advancement, but the upgrades are in fact inherent passives, unrelated to the fact that the character may or may not use (or even possess) a Device. Many formula's have references to the "Device's total enhancement bonus", but nothing indicates that the Device can't simply be somewhere in storage form and still benefits its user, for example.

- Device Enhancement : The wording is unclear, but it appears that it work more or less like the wizard bonded item. If Device Enhancement is a primary feature of the class, it may be better to have it directly give out an fixed enhancement bonus at specific levels.

- ACS Blaster Limit : Does that means that starting at level 3, as long as I have the "Transformation Sequence" active, I have +3 to any attacks with the device, +3 to all formulae DCs, and i give a teamwork feat to 3 different allies ? And that it goes up all the way to +7 at level 19 ?
(nitpick) the fact that the term "Blaster" is used for a apparently support ability is strange

- Device Advancement : That fact that Physical Specialization increases bab is a bit strange.

- Formulae : the role of Advanced Formulae is unclear. while we can understand what a Support and Utility Formulae is, The term Advanced looks like this formulae is "better" than the others formulae, which looks strange with the fact that its accessible à level 1.
In addition, Formulae seems to be a mix of talents and spells

Reply, Second part : the concept

From the name and description of a few abilities from your class, I would guess that your main inspiration for this class is the magical girls of the Nanoha Universe (sidenote : in-universe, they are usually called Mages or Knights, not Magical girls).
One of the main issues with this it that in this universe, "magical girls" vary highly in abilities, from the Melee focused fighter to the long-range specialist, from the defensive support to the controler.

Creating a unique class to represent all of these roles would be a hardship. In addition, it also means that in a classic "Magical Girl" setting, most player would take the same class.
My first instinct would be to create an alternative form of Magic (let's call it "Device Magic"), and then create multiple simpler classes using this form of Magic.
That way, the common abilities can be included as part of Device Magic, while each class will have its own specific abilities.
This would makes it easier to have Half-BAB supports and Full-BAB fighters using the same basic abilities.

If you truely want to have only one class, I would then recommend to use a mechanic akin to the sorcerer's bloodline in order to create packages of abilities, rather than having each current ability give boost left right and center to be relevant for all playstyles.

Bonus Part : In which context are you creating this class ? For a specific setting ? As a new class playable in Golarion ?

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

I don't mean to be a killjoy....but couldn't you just take the Synthesist Summoner rules and reflavor them to be "Spinny form change to overly cute magical girl x", change tentacles to ribbons, horns to tiaras, serpentine to elastic body or more ribbons?

I mean, its right there...stat upgrades, AC upgrades, size upgrades, extra HP that aren't your own, magical powers, etc.

You could even have the spell powers as 'I call upon my true friends the Ponies of Light!" and have flavored Summonings. Or sorc-like bloodline effects, i.e. Summoner magic, but all spontaneous and from a themed group, like fire spells, wind spells, etc.

==Aelryinth

Liberty's Edge

Aelryinth wrote:

I don't mean to be a killjoy....but couldn't you just take the Synthesist Summoner rules and reflavor them to be "Spinny form change to overly cute magical girl x", change tentacles to ribbons, horns to tiaras, serpentine to elastic body or more ribbons?

I mean, its right there...stat upgrades, AC upgrades, size upgrades, extra HP that aren't your own, magical powers, etc.

You could even have the spell powers as 'I call upon my true friends the Ponies of Light!" and have flavored Summonings. Or sorc-like bloodline effects, i.e. Summoner magic, but all spontaneous and from a themed group, like fire spells, wind spells, etc.

==Aelryinth

Oh my God.

THIS IS BRILLIANT


http://tome-of-radiance.wikia.com


Aelryinth wrote:
I don't mean to be a killjoy....but couldn't you just take the Synthesist Summoner rules and reflavor them to be "Spinny form change to overly cute magical girl x", change tentacles to ribbons, horns to tiaras, serpentine to elastic body or more ribbons?

While it is a totally possible way to do this, and while I agree that reflavoring is a great thing, I also understand the fact that a mechanic made for a specific flavor usually match it better than a reflavored one.

This is why I tend to prefer homebrew material for this kind of things.

Nyaa wrote:
http://tome-of-radiance.wikia.com

This is actually pretty good, and could be a viable starting point. However, this "supplement" embrace the 3.5 ways of class-building, and rework should be done if we want this to blend seamlessly with PF.


It's a ways away, but the Vigilante base class from Ultimate Intrigue may very well be a Kamen Rider / Sailor Moon class.

Right now it's supposed to be a 3/4 BAB class, though there's nothing known yet as to whether it's going to have magic or not; given the emphasis of the book, it's very likely that it's either going to be a pure Martial or possibly have Alchemy rather than spellcasting.

The playtest should be starting I believe next month.

RPG Superstar Season 9 Top 16

Aelryinth wrote:

I don't mean to be a killjoy....but couldn't you just take the Synthesist Summoner rules and reflavor them to be "Spinny form change to overly cute magical girl x", change tentacles to ribbons, horns to tiaras, serpentine to elastic body or more ribbons?

I was biting my tongue, but I honestly felt this way, too. You could easily accomplish a magic girl or Sailor Moon-ish character with existing classes. So you would need some very interesting, well designed game mechanics to make it worth creating an entire class.

It's kind of how I feel about those trying to homebrew an entire class to create a Naruto ninja and the class in question doesn't really have anything new or interesting. The magus is almost perfect for that sort of thing. Just take the right spells for your jitsu, refluff your arcane pool as chakra, and wield some ninja-ish weapons. Heck, the class's signature spell is basically chidori.

Though, this thought does kind of make me feel like a jerk to say it.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Custom Class Magical Girl All Messageboards

Want to post a reply? Sign in.