| Dr. Johnny Fever |
So I'll be DMing a homebrew campaign coming up where the PCs will attain 10 mythic tiers over 20 levels. One of the players is considering a druid who focuses heavily on wild shape. Looking at the mythic rules I see two major holes in the Paizo mythic rules (we don't allow 3PP content) as they pertain to druid's wild shape ability.
1. There is no way for the druid's wild shape, to my knowledge, to attain the benefits of the mythic beast shape spells, since there is no path ability that gives this benefit and the beast shape spells don't show up on the druid's spell list (so they can't get short duration access to the mythic version through mythic spell casting either).
2. There is no Hierophant equivalent of the Archmage path ability Shapeshifting mastery, which gives extremely useful abilities to shapeshifters by setting their natural attack base attack bonus equal to their caster level.
Proposed changes:
(Note: I specify beast shape above and below, but the same problems/proposed solutions exist for elemental and plant wild shape.)
1. Add a tier 1 hierophant path ability called 'mythic wild shape'. Prerequisite: the character must have wild shape as a class ability. Benefit: By expending one use of mythic power as a character wild shapes into a form granted by beast shape I-IV, that use of wild shape provides the benefits of the equivalent mythic beast shape spell.
2. Add a tier 1 hierophant path ability called 'shapeshifting mastery'. Benefit: Your ability to magically adopt other forms is unparalleled, and you can expertly translate your divine might into brawn. You add half your tier to the caster level of spells or abilities from the polymorph subschool. While under the effects of a spell or ability of the polymorph subschool, you can use your caster level instead of your base attack bonus when making natural attacks that rely on your new form.
Does anyone see any problems with the above house rules? Are there other issues that I haven't picked up on with mythic wild shape rules?
Thanks!
| Onyxlion |
Besides turning an already top tear class into even more of a powerhouse? No not really. I myself feel that a lot of tier abilities should be available to other paths. There is a lot of concepts missing from mythic but that's what house rules are for. In general shapeshifting mastery is one of the more powerful abilities, you my want to limit to character level + 1/2 tier instead of caster level though.
Also the only thing in mythic I usually ban outright is mythic cloudkill, it's hands downs the best spell in the game. Once powered up only the upper tier of monster even stand a chance.
| Dr. Johnny Fever |
Thanks for the responses so far! Mythic rules may be the exception to our house rule of no 3rd party content, as there appears to be little new or upcoming support planned (at least not major supplements) from Paizo. I'm going to take a look at both The Mythic Heroes Handbook and the mythic line from Legendary Games.