Rum Rations & Pathfinder Unchained


Skull & Shackles


Just wondering if anyone has put 2 and 2 together to adjust rum rations for the new Unchained poison and disease rules.

Here are my thoughts:

1) Rum Rations are treated as a WIS poison with the following stats:

Fortitude Save: DC 15 (so inflicts 0 damage per failed save)
Duration: 3 hours, frequency is 1/hour
Cure: 2 saves

Frequency Notes: This was a toughie because you want it to be long enough to be actually matter but not to get insane. Basically a really sucky period of 3 saves would drop a person just down to impaired so a single drink will not risk death (except for HP damage.

Track:
Healthy—Weakened—Impaired—Confused—Comatose—Dead

The rationale behind making it a WIS poison is that
A) The effects better represent alcohol. Not necessarily Pliable with a CHA poison but the WIS penalties will make them more susceptible to influence by magic or charm
B) The lingering WIS penalty will impair their profession checks.

Now there could be arguements made that it could be any other track (and I'd love to hear them.) I'm also tempted to create a custom track that dips into other tracks as well.

Something like:
Sluggish (Dex penalty) - Impaired (Wis Damage) - Confused (WIS) - Comatose - Death

Confused would represent the "black out" phase and GMs could custom tailor it a bit so they don't have roll every single round, instead maybe treat them as an NPC who's attitude is randomly rolled each frequency period?

Anyway as for the drug addiction:

Frequency: 1/day
Track: Physical Disease
Healthy—Latent—Weakened (End state)

Effect @ Latent: -2 to Fort saves to resist effects of alcohol
Cure: 2 Consecutive saves

So addiction could end up impairing you pretty bad with status conditions but again, won't kill you. In addition the Latent phase (as addiction isn't contagious) would make it harder to resist the actual impact of the alcohol, thus increasing physical damage done and the lingering effects of the poison.

NOW this system can still kill you with alcohol, especially if you either have
A) low HP
B) fail a bunch of poison saves in a row.

Assuming the HP doesn't get you failing your 3 saves three nights in a row could drop you down to death but then again if you're already at Stage 3 of the poison you should really think about skipping it. A night's sleep will bring you up a state anyway and Sandara can help again with healing HP or other lesser restore.

Anyway, I would love to hear thoughts on incorporating drugs into the new Unchained rules.


I like it. I ran the Shackles and did not like the rum rules. They just seemed to be too deadly. This makes sense to me, more along the lines of real life.

Sovereign Court

praguepride wrote:

Track:

Healthy—Weakened—Impaired—Confused—Comatose—Dead

You forgot "Impregnated" or "You've_Been_Served" somewhere in that track... ;)


Xanatheus wrote:
I like it. I ran the Shackles and did not like the rum rules. They just seemed to be too deadly. This makes sense to me, more along the lines of real life.

Having had to pull a ridiculous number of punches only halfway into Act 2, I can say that this AP is the most ruthless, cutthroat and intent on a TPK of any campaign I've ever seen.

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