Ep 10 of my Pathfinder Adventure Card Game - Skull & Shackles Let's Play series - Plugg's Uglies


Pathfinder Adventure Card Game General Discussion


Breaking into the double digits with episode 10 of my Pathfinder Adventure Card Game: Skull & Shackles - Plugg's Uglies. Jirelle, Ranzak, and Lirianne have had enough of Mister Plugg and his thugs. They lead a mutiny to take over the Man's Promise!

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There are still a couple days to get your vote in for my new series for Wrath of the Righteous...

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Thanks for taking the time to read my post!


Here is a few points:
- Ranzak CAN'T take Cure back because of a spell Jirelle acquired during scenario and he CAN'T take Noxious Bomb back because of Thieves Tools he acquired. At the end of scenario you can only take cards from box to reset your deck if there is not enough cards of that type between all the players decks and plunder cards... which is not the case here.

- Besmara's Tricorn add 1d8 to any Constitution, Fortitude, Wisdom or Survival check while you're on the ship... and it can be used for other players checks. You forgot about it and used a blessing on few of those "before you act" checks with Villains Lirianne did to add to add just another d6! And speaking of Besmara's Tricorn, Jirelle might be a better choice to have it since none of her dies are better then what Tricorn add, unlike Lirianne and Ranzak.

- Treasure Hunt say "each character may attempt a check to defeat this barrier" which would imply that you can do it even if you're not at the same location as character who originally encounter it

On a side note, you should have used a blessing to acquire that Pearl of Wisdom with Jirelle... you give it to Lirianne and roll a d12 on any non-combat check with her. And getting similar items for Ranzak [Constitution] and Jirelle [Dexterity] would be nice.

Also, I noticed that you forgot to reset your hand on a few occasions...


Ripe wrote:

Here is a few points:

- Ranzak CAN'T take Cure back because of a spell Jirelle acquired during scenario and he CAN'T take Noxious Bomb back because of Thieves Tools he acquired. At the end of scenario you can only take cards from box to reset your deck if there is not enough cards of that type between all the players decks and plunder cards... which is not the case here.

Huh, I hadn't realized that. I just read the between sessions section of the rules and it does indeed state that. I will play that way from now on.

Ripe wrote:


- Besmara's Tricorn add 1d8 to any Constitution, Fortitude, Wisdom or Survival check while you're on the ship... and it can be used for other players checks. You forgot about it and used a blessing on few of those "before you act" checks with Villains Lirianne did to add to add just another d6! And speaking of Besmara's Tricorn, Jirelle might be a better choice to have it since none of her dies are better then what Tricorn add, unlike Lirianne and Ranzak.

Thanks for the suggestions. I will look at switching it to Jirelle.

Ripe wrote:


- Treasure Hunt say "each character may attempt a check to defeat this barrier" which would imply that you can do it even if you're not at the same location as character who originally encounter it

This is probably correct but thematically it seems odd. Still I'll bear it in mind for this and other barriers with that wording.

Ripe wrote:


On a side note, you should have used a blessing to acquire that Pearl of Wisdom with Jirelle... you give it to Lirianne and roll a d12 on any non-combat check with her. And getting similar items for Ranzak [Constitution] and Jirelle [Dexterity] would be nice.

Another good tip. Thanks.

Ripe wrote:


Also, I noticed that you forgot to reset your hand on a few occasions...

Yes I noticed this while editing but as I'd already played the scenario 3 times and had not enough time to redo it I just left it.


I just realized that your ship got wrecked during the scenario, which you didn't address in any way other then banishing plunder card.

I can't remember which ship you used for the scenario and what it's penalty is, but all of them add some form of penalty when they're wrecked. A penalty that might force a change in the way scenario is played...


Stephan Cleaves wrote:


Ripe wrote:


- Treasure Hunt say "each character may attempt a check to defeat this barrier" which would imply that you can do it even if you're not at the same location as character who originally encounter it

This is probably correct but thematically it seems odd. Still I'll bear it in mind for this and other barriers with that wording.

Maybe think of it as we know there's treasure somewhere and it could be at any location. Get your shovels!


Ripe wrote:

I just realized that your ship got wrecked during the scenario, which you didn't address in any way other then banishing plunder card.

I can't remember which ship you used for the scenario and what it's penalty is, but all of them add some form of penalty when they're wrecked. A penalty that might force a change in the way scenario is played...

The ship was Man's Promise. All it says when wrecked is that other characters can't move with you. But thanks for pointing it out because I was figuring there must be some other issue with a wrecked ship. Others definitely have negative effects. That Hirgenzosk is a real pain and it is in the scenario I'm recording tonight too.


Stephan Cleaves wrote:
Ripe wrote:

I just realized that your ship got wrecked during the scenario, which you didn't address in any way other then banishing plunder card.

I can't remember which ship you used for the scenario and what it's penalty is, but all of them add some form of penalty when they're wrecked. A penalty that might force a change in the way scenario is played...

The ship was Man's Promise. All it says when wrecked is that other characters can't move with you. But thanks for pointing it out because I was figuring there must be some other issue with a wrecked ship. Others definitely have negative effects. That Hirgenzosk is a real pain and it is in the scenario I'm recording tonight too.

There's a FAQ on Man's Promise; its negative effect is that other characters at your location cannot move or be moved. Also, a couple things on ships.

1. Usually, when you defeat a ship for any reason (even a ship summoned by Pirate Hunting,) you may seize it; it won't be in "wrecked" state even if you're abandoning a wrecked ship.
2. All ships have a Craft check to repair; you may do this before taking your move step. Of course, you don't have Craft on anyone so it won't be easy.

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