Which mythic feat would you choose: extra mythic power or dual path?


Advice

Shadow Lodge

This is for a 4th level paladin, 3rd tier, PFS character in which I own the mythic book and PDF. The duel path I am asking for is the +2 to one stat boost, enhanced ability.

Extra mythic power is the other mystic feet I can't decide, would be 11 times a day to use a surge, normally nine a day.

I am using the Guardian path, Mythic smite & precision are my chosen path abilities. I have power attack normally so that mythic feat is used. It's the second mythic feat I am deciding upon. At a higher level I will retrain my third level feat, that is why I am not using that mythic feat.

If I have made a mistake somewhere, please let me know. If you will, please mention why you like one or the other feats that I am asking about it. Thanks in advance. Ciao

As a side note, I think you can retrain mythic feats, right?


1 person marked this as a favorite.

Dual Path does... not give you an enhanced ability.

What Dual Path does is make you, say, a Champion/Guardian, letting you pick between the features of either and giving you one of each of their basic abilities (Champion's Strike, etc.)

I'm wondering how you got Mythic onto a PFS character, as to my knowledge that... is not legal. Level 4/Tier 3 is kind of insane in its own right, frankly.


1 person marked this as a favorite.
kestral287 wrote:

Dual Path does... not give you an enhanced ability.

What Dual Path does is make you, say, a Champion/Guardian, letting you pick between the features of either and giving you one of each of their basic abilities (Champion's Strike, etc.)

I'm wondering how you got Mythic onto a PFS character, as to my knowledge that... is not legal. Level 4/Tier 3 is kind of insane in its own right, frankly.

I was wondering this myself. Unless there is some PFS boon that I am completely unaware, Mythic rules are not PFS legal. I believe there were some scenarios that grant temporary mythic tiers or powers, but nothing permanent.

So that right there means you need to rethink pretty much everything about this character, ShadowDax.

And Kestral is correct, Duel Path only allows you to be able to choose the different Path Abilities (i.e. the Archmage's Coupled Arcana or the Guardian's Armor Master) from two different mythic paths. Lastly, Mythic Smite is not a path ability of the Guardian, but rather the Champion...

Grand Lodge

There is 1 scenario that grants you some mythic power for the duration of the scenario, and if you played the prior part, you are allowed to use the rules in the Mythic book, instead of the array of options the scenario grants.

Additionally, one of the boons at the end of the scenario is the 1 time use of the mythic version of a feat you have, for one round (or until the skill task is complete).

The chronicle also has a mythic specific item, which I wouldn't buy, due to the future usefulness of it, ymmv.

Spoiler:
5-15, Destiny of the Sands Part 2 grants the mythic powers and 3 tiers for the following scenario. That is 5-16, Destiny of the Sands Part 3 that grants the mythic feat

I guess, you could read the boon from scenario 1 as allowing mythic feats, but they would only be effective for that 1 scenario.

If this is what you are using, OP, I suggest you stop and rethink some choices. The mythic power is ONLY for that scenario. It will not carry over, so building into it is going to cost you later (as you will need to retrain out of them on your next playing of that character).

Shadow Lodge

Dafydd, I sent you a post message.

You previous guys are right. It is the champion that is the path chosen. I'll see what I can do.

Duel path allows you to choose from the universal abilities. I believe it is the third tier universal ability, enhanced ability, I am asking advice on.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Universal path abilities can be chosen by anyone (if we are not talking pathfinder society). Dual Path allows you to choose from a path that is not your primary, nor universal.

If it is pathfinder society, I would not worry about it. Most mythic abilities are crazy. Extra mythic power is useful in long running home games, not so much in a four hour PFS game.

Dual Path is useful if you have a specific build in mind.

Have fun with mythic though.


Dual Path does not let you choose from the universal abilities. It expands your list of available path abilities to Champion, Universal, and something else.

Extra Path Ability is a feat that will let you pick a universal path ability, but Dual Path is very clearly not. On the flip side you're tier 3 with two selected path abilities, so this gets easy. Only trick is that Precision and Enhanced Ability are both tier-three, but that's solvable

Tier 1: Mythic Power Attack, Mythic Smite
Tier 2: open path ability, +2 to an ability score of choice
Tier 3: Extra Path Ability (Enhanced Ability), Precision

Edited because I saw that the OP corrected to Champion instead of Guardian.

Shadow Lodge

Thanks for the help, I shall double my efforts to have the Death Star (character) ready for the emperors (game day) arrival. Ciao

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Which mythic feat would you choose: extra mythic power or dual path? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice