Season of the Shackles 0-6E - Into the Maelstrom


Pathfinder Adventure Card Society


Quick question. The Scenario specific text says "When you advance the blessings deck, your ship is dealt structural damage equal to the number of unoccupied open locations." But the scenario also says the "The Party does not have a ship". So how do you handle the structural damage since all the locations are the ship (neat touch btw)? i.e. What happens if the "ship" is wrecked? How does the party repair the ship? Or once the ship is wrecked is remains that way?

Thanks, Wray


Just beneath that scenario text there's a description of what how you deal with structural damage, isn't there? It's something like "apply all damage-reducing effects, then each character must discard a number of cards equal to the remaining damage."

Sovereign Court

I know it was FAQ'd to say what Dave mentioned, I don't know if it ever got updated on the PDF (if it did, you may have an old version)


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The PDF was updated to instruct you how structural damage worked, here is the text for reference:

0-6E During This Scenario wrote:

When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.

Note the "must." This is not optional, you cannot "choose" to wreck your ship to avoid taking damage. The only time you get to avoid discarding from this is when nobody has a hand left (in which case the golden rule kicks in). There are no negative effects for being unable to discard enough cards.


Thanks! I guess you can run into a situation where the location is empty, but you are just waiting for enough cards to get in the blessing discard pile to be able to close it.

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At the risk of a mere "I'm awesome" post, I did this last night with Heggal and won it on the first turn.

Only one location: Helm. Start there.

Starting hand includes a Farglass, Blessing of the Gods, and a couple other useful cards.

First turn, flip Blessing of Asmodeus onto the blessing discard pile.

Play the Farglass, note that the Hurricane Winds henchman is the second card down, move it to the top.

Encounter the Hurricane Winds and defeat it.

A Wisdom 29 check is required to close my location. Play the Blessing of the Gods as the Blessing of Asmodeus atop the blessings discard pile.

Bury hand. Close location. Win game.

I'm super skeptical of people's amazingly lucky play reports, so feel free to be skeptical of mine, but I found it pretty amazingly fortunate.

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