GM disguised from players
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I need to fleshout 2 NPC henchmen. I want to give them an interesting combat feat they could take with a requirement above +1 bab. Already used.another pair for spring attack so looking for something else.
Open to other feats or even whole builds.
Requirements are
15 point buy
Human
3 levels of warrior, plus one level of any +1 bab class, could take that non warrior level at any level.
Will use a shield and 1 handed weapon.
Limit 4k gold but prefer as little as 1650
Thanks!
| mplindustries |
Warrior 1:
Power Attack, (Human Bonus) Improved Drag
Maneuver Master Monk 1:
Improved Trip
Warrior 2:
Riptide Attack
Warrior 3:
Gets nothing
Use a Flail and shield, attack normally, and then use your flurry of maneuvers to trip them and drag them where ever you want.
I have no idea why, but I am totally in love with Riptide Attack even though it's kind of far from optimized. I don't know, I just find it really interesting.
| SmiloDan RPG Superstar 2012 Top 32 |
Human War 3/Fig 1 with Power Attack, Pushing Assault, Combat Reflexes, Stand Still. Equip with favorite reach weapon.
PCs approach NPCs, provoke AoO, get pushed back 5 feet and stop moving. NPCs then attack and step back 5 feet. PCs then need to move 10 feet forward to melee, rinse, repeat.
Maybe sprinkle the battlefield with 10 by 10 cages? A hidden NPC could control the cage doors.
GM disguised from players
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Good ideas! People, please keep em coming.
Realised I don't really need bab + 4 so stuff like 3 levels warrior(must onthe 3 levels of warrior) plus 1 level of anything is also ok, guess even spell casters would be cool.
Little sceptical of 3rd party publishers, but am willing to review.
Thinking the dragging would be great for an encounter with pits! Going to keep it in mind for the future with such an environment coming up!
Confused about standstill/pushing assault combo. Standstill seems to only works when provoking through adjacent squares. I doubt they move into more than one once they can attack, and thus not provoke. Also, where usual reach weapons don't threaten. I know it was a common 3.5 tactic with reach weapons but now that it only works in adjacent squares, it seems to.be shut down. Where am I failing to understand this?
I appreciate the help and loon forward to more posts!
GM disguised from players
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Really liking this monk idea. Might be willing to just go monk 3 for total cr 3 on the creature instead of war3 and another level of something.or other. I wanted war3 for the will/ref save but monk 2/war1 would be great save wise.
I don't see anything in flurry of maneuvers but I highly.doubt it would be om to use it while wearing a shield as regular flurry.of blows loses use if useing a shield. Anything I am not getting?
Dragging people around seems nice in a place with pits or casters creating them!